Town Generator
Quasistellar Game Development
$16.49
(no ratings)
Date |
Price |
---|---|
日時 |
価格($) |
08/01(2024) |
16.5 |
08/02(2024) |
8.25 |
08/12(2024) |
16.49 |
11/24(2024) |
16.49 |
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Generate a town in minutes, automatically adjust terrain height below each building and paint roads and paths directly on Terrain. Then bring your town to life with the new built in Peasant Spawner![NB: Price increase comming December!] The Town Generator Tool allows you to generate a town in a matter of minutes and bring it to life with the new built in Peasant Spawner, with basic path finding included! Automatically adjust terrain height below each building and paint roads and paths directly on the Terrain. Split your town up into Sectors with different buildings and painting Terrain Layers. Roads, Buildings, Sectors and the main Town Generator all have separate settings and functions to allow customization, tweeking and ease of use. Raise or Lower Terrain height and Paint terrain below roads and buildings on a Town or specific Road/Building level. Buildings are setup with doors and attachment points (for adjacent building placement). The generator uses each Building's physics colliders to ensure buildings are not placed within each other. Roads are drawn using a Spline editor that automatically aligns to the terrain. You can also change the width of a road at any specific point on the Road Spline, where needed.Please Note: You need your own Visual Assets.Documentation:https://quasistellar-game-development.gitbook.io/town-generatorDiscord Channel:https://discord.gg/jnUswyuppXBuilding SetupBuildings are set-up to indicate where doors are and where adjacent buildings can be placed using Attachment Points. Specify max height difference for adjacent buildings for better randomized results.RoadsRoads are created using a Spline editor. The Spline is automatically aligned to the Terrain and BuildingAttachPoints are generated along the road at specifically set intervals. Use the Widths tool to change the width of a road at any specific point on the Road Spline.Randomized GenerationSpecify your Building prefabs. Set a random seed. Specify max terrain slope to place buildings on. Physics checks ensure buildings are not placed within each other.Town SpawnerSetup NPCs to spawn all over your generated town, on a Town, Sector, Building or specific Building Path Start level. NPCs are spawned and unspawned as the player moves through your town. A basic NPC is included in the examples that makes use of the built in A* Pathfinder.SectorsAdd Sectors to allow different Building sets and different Terrain Layers to be painted (ie residential sectors, market sectors, or industrial sectors).Terrain ManipulationTerrain can be manipulated below Buildings and at their Doors (with smoothing). Options allow 3 different manipulation processes: Raise below Building, Lower below Building and Raise/Lower at Doors. Each process can be run per Building or for the whole Town at once. Running a process for the whole town will arrange buildings by height and either run the process from lowest building to highest or the other way around.Terrain PaintingTerrain can be painted below buildings and door to door (using an included basic AStar path finder). You can specify a Terrain Layer for the whole town or a separate Layer for each Sector.Terrain NeighboursTerrain manipulation and painting works for chunked up worlds where you have Terrain with Terrain Neighbours.Assets seen in Screenshots:Desert Buildings Modular by Lukas Boborlowpoly medieval buildings by Szymon ŁukaszukWIP shots of Rectifying Zion by Quasistellar Game DevelopmentBuilding SetupBuildings are set-up to indicate where doors are and where adjacent buildings can be placed using Attachment Points. Specify max height difference for adjacent buildings for better randomized results.RoadsRoads are created using a Spline editor. The Spline is automatically aligned to the Terrain and BuildingAttachPoints are generated along the road at specifically set intervals. Use the Widths tool to change the width of a road at any specific point on the Road Spline.Randomized GenerationSpecify your Building prefabs. Set a random seed. Specify max terrain slope to place buildings on. Physics checks ensure buildings are not placed within each other.Town SpawnerSetup NPCs to spawn all over your generated town, on a Town, Sector, Building or specific Building Path Start level. NPCs are spawned and unspawned as the player moves through your town. A basic NPC is included in the examples that makes use of the built in A* Pathfinder.SectorsAdd Sectors to allow different Building sets and different Terrain Layers to be painted (ie residential sectors, market sectors, or industrial sectors).Terrain ManipulationTerrain can be manipulated below Buildings and at their Doors (with smoothing). Options allow 3 different manipulation processes: Raise below Building, Lower below Building and Raise/Lower at Doors. Each process can be run per Building or for the whole Town at once. Running a process for the whole town will arrange buildings by height and either run the process from lowest building to highest or the other way around.Terrain PaintingTerrain can be painted below buildings and door to door (using an included basic AStar path finder). You can specify a Terrain Layer for the whole town or a separate Layer for each Sector.Terrain NeighboursTerrain manipulation and painting works for chunked up worlds where you have Terrain with Terrain Neighbours.