
STOP USING FLAT TEXT. Generate stunning 3D text from TrueType/OpenType fonts at runtime. Save time, reduce memory, and create beautiful, localizable 3D logos or menus.Get Dynamic 3D Text by Strobotnik:• Create stunning 3D text from TrueType/OpenType fonts at runtime• Preview live in the Editor and save as prefabs• Support ligatures, multiple languages, and precise alignment• Customize depth, bevel, spacing, faces, and curve detail• Run anywhere – all Unity platforms, 2021.3 LTS+, no native code• Save memory by replacing static meshes and texturesTry the interactive demo on the Dynamic 3D Text website and get more details.Why Developers Use Dynamic 3D Text:• Localize games and apps instantly without re-baking meshes• Build high-quality VR/AR menus that stay crisp at any distance• Create dynamic UI, scoreboards, and in-world signs on the fly• Reduce asset size for faster builds and smaller downloads• Create special text effects with real depth when flat text isn’t enoughAlso from Strobotnik:• Klattersynth TTS - Add weird text-to-speech voices to your projects• Internet Reachability Verifier - Detect when your app is online again• Pixel Perfect Dynamic Text - Render crisp 2D text when flat text is enough after allAsset uses Earcut, UnityDebug, RTL Text Mesh Pro, Three, and Typography under MIT and ISC licenses, and includes demo fonts under OFL license; see Third-Party_Notices.txt file in package for details.Strobotnik has over 10 year track record as a publisher in Unity Asset Store!The runtime portion of package consists of an optimized DLL file that will add roughly 150 KB of footprint to your release binary, or even less than that (when not counting font files, which are often quite small as well). With careful optimization, you may be able to remove megabytes or even tens of megabytes of 2D textures and 3D text meshes from your project, when you replace those by use of Dynamic 3D Text. Internally this asset uses Unity NativeArrays and other efficient techniques for performance and minimal memory impact.