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『BLENDER MARKET: BEST OF 2024』 ⏰️ 10月5日(土) 3時まで
Blender用のワールド構築ツールキット。地形、液体、人間、植物など豪華なアセットバンドル
価格:$30で31アイテム
『LEARN TO CREATE GAME ART IN BLENDER 2024』 ⏰️ 9月24日(火) 3時まで
Blenderのスキルアップ。GameDev.tvのGDTVゲームアートバンドルコース(英語)
『LEARTES UNREAL AND UNITY ASSETS GIGA BUNDLE ENCORE』 ⏰️ 10月7日(月) 3時まで
最新3Dモデルが破格⚡️Unityとアンリアルエンジン混合バンドル $30で61アイテム
Take creative control or allow creative control. It is your choice. Freedom to do it your way. Freedom Script is here!
Freedom Script is simple to embed in your project. Just three scripting objects will unlock complete scripting freedom.
Freedom Script is a macro or scripting language much like Lua or Unreal Script.
Freedom Script unlike those other products allows you the game developer to create custom language extensions. You define the language dynamically. Don't force yourself or your users to use scripting languages that are molded or 'Translated' to work with Unity. In Freedom Script the keywords you define directly call a function in your unity scripts! Define as many or as little as you want.Get simplicity, speed and Freedom! This Demo Package gives you the power of Freedom Script but limits you to creating only two language keywords(functions in script) Perfect to run the demos or simple projects!Get the Full package HERE
The Freedom Script language is a simple "basic like" language giving you the power of "heavy" languages but with easy to understand syntax.
The FS interpreter allows the program author to define the keyword syntax that loops back to interact with Unity. You create the language!
Get a virtual scripting environment up and running with as little as 4 lines of code! Now start creating your language!
It is that easy!
-create scripts that drive your Ai
-create scripts for dynamic level setup
-enable modding for your unity applicationAll driven by external scriptsNo need to patch or rebuild your project
Freedom Script uses basic common structure allowing you to just define “Game” functions.
FS supported language structures:
-Global and local variables
-User defined Functions that can return values, locally in your script or from your unity game
-If then else decision structures
-Looping structures such as
--For next loops
--While do loops
-Common text handling and math functions.
The FS language can even be changed at runtime. This allows scripts to expose different language elements to the script author dynamically.
Visit our website www.GoodCarma.net for quick start guides and examples.
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