52 POST APOCALYPTIC HDR MATERIALS
Gameflick
$16.49
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Date |
Price |
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日時 |
価格($) |
07/22(2024) |
16.49 |
11/24(2024) |
16.49 |
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52 high dynamic range (HDR) materials meticulously crafted to breathe life into your dystopian worlds.Introducing the ultimate resource for crafting immersive post-apocalyptic landscapes in Unreal Engine - the 360 Degree Post-Apocalyptic HDR Material Pack! This comprehensive collection features 52 high dynamic range (HDR) materials meticulously crafted to breathe life into your dystopian worlds.Each material in this pack has been painstakingly designed to evoke the haunting beauty and desolate atmosphere of a world ravaged by catastrophe. From crumbling concrete ruins to rusted metal structures, every texture is imbued with the intricate details and weathered authenticity that will transport players to a world reclaimed by nature.With a full 360-degree coverage, these HDR materials provide unparalleled realism and depth, ensuring seamless integration into your game environments. Whether you're building sprawling urban wastelands or desolate wildernesses, the versatility of these materials allows for endless creative possibilities.But it's not just about visuals - these HDR materials are optimized for performance, ensuring smooth gameplay experiences without sacrificing quality. With their high resolution and dynamic lighting capabilities, your post-apocalyptic landscapes will come to life with dramatic lighting effects and realistic shadows.From cracked asphalt to overgrown foliage, from dilapidated buildings to rusty machinery, the 360 Degree Post-Apocalyptic HDR Material Pack equips you with everything you need to create immersive and unforgettable gaming experiences. Welcome to a world where every texture tells a story of survival and resilience.Number of Unique MaterialS: 52 HDR materials and 2 more materials for the sample scene objects.Number of Textures: 52 HDR textures and 52 PNG (Non HDR) Textures of the same visuals which makes a total of 104 textures.Texture Resolutions: 6144 X 3072I used online generative ai tool (blockadelabs) to create 360 panoramic HDR images and PNG non high dynamic versions of the game images. Imported them into Unity to create the sky materials.