【パブリッシャー丸ごとセール第103弾】9月20日 0:00 〜 9月26日(木) 23:59まで
Imphenziaのアセット50%オフ
↓↓↓ 今週の無料アセットプレゼント🎁
『Blasters Large』$21.95 => FREE(9月26日 23:59まで無料)
クーポンコード:IMPHENZIA
【Fresh Asset sale】⏰️ 9月19日 〜 10月2日 23:59まで NEW!!
200を超える最新の人気アセットがお買い得。秋のフレッシュアセットセール開催 🎉
🈹 合計60ドル以上のご注文ならクーポン適用で さらに10%オフ
クーポンコード:SEP10BER
※ 有効期限:2024年9月30日まで、複数回利用可能、セール品以外にも使えます
【Humble Bundle】 その他 ソフトウェアバンドルはこちら
『BLENDER MARKET: BEST OF 2024』 ⏰️ 10月5日(土) 3時まで
Blender用のワールド構築ツールキット。地形、液体、人間、植物など豪華なアセットバンドル
価格:$30で31アイテム
『LEARN TO CREATE GAME ART IN BLENDER 2024』 ⏰️ 9月24日(火) 3時まで
Blenderのスキルアップ。GameDev.tvのGDTVゲームアートバンドルコース(英語)
『LEARTES UNREAL AND UNITY ASSETS GIGA BUNDLE ENCORE』 ⏰️ 10月7日(月) 3時まで
最新3Dモデルが破格⚡️Unityとアンリアルエンジン混合バンドル $30で61アイテム
Scene Fusion 2 is a real-time collaboration tool allowing your level design team to build scenes together, improving feedback and dramatically speeding up level design.Scene Fusion graphical assets may need to be converted to support custom RPs, but it will not affect functionality.Scene Fusion may not be compatible with asset store assets that include editor code.Scene Fusion Indie offers real-time collaboration for up to 10 people simultanously.By working together in real-time, you get immediate feedback from your teammates, iterate on ideas faster, train more effectively, manage time more easily, and ultimately ship faster and with better quality.Scene Fusion is used during the level design phase of game development after basic assets and prefabs are already created. Scene Fusion replicates changes made to a scene, lighting, terrain. It contains an API that you can use to customize its behavior and create support for other plugins that are not designed for multi-user work.To get started, read the workflow document to understand how Scene Fusion works alongside source control.Note that Scene Fusion is designed to work with LTS versions of Unity, and is unlikely to work with versions that are not listed on the asset.You can talk to us on our discord server, or contact us through our website.Scene Fusion replicates scene changes:in-scene game object placement, editing, and deletioncomponent addition and removal, and changes to component propertiesworks on Unity's built-in componentsworks on data supported by Unity's serializationsyncs terrain changes, which are synced to the terrain assetssyncs project settings and lightingprovides a customizable API to modify behavior and support third party componentssupports prefab creationsupports material creation and editingSession host must be Windows only. OSX M-class processor support is coming soon.1 session allowed per LAN, up to 10 peopleSessions on LAN are auto-detected, though some LAN configurations and VPN may break auto-detection so a manual connect option is provided.Scene Fusion is intended to be used along with source control. Refer to the workflow document on our website for more details.
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