Create trading and collectible card games (TCG/CCG), like Hearthstone, Legends of Runeterra, or Magic: The Gathering Arena, using this Unity asset, with cards, heroes, spells and turn-based combat.Create, customize, and launch your own Trading Card Game (TCG) or Collectible Card Game (CCG) in Unity using this powerful and fully scalable template. Designed with a clean, modular architecture, this system provides everything you need to bring your ideas to life - whether you’re designing.Easily add your own cards, spells, heroes, effects, and abilities through a structured and intuitive workflow. The asset includes a ready-to-play demo card set, giving you an instant playground to test mechanics, balance gameplay, and prototype new ideas right away.HELPFUL LINKS:📄 DOCUMENTATION | 🌐 WEBSITE | 💬 DISCORD | 🎥 YOUTUBE🛠 FEATURES OF CARD GAME CORE INCLUDE:🤖 Opponent AIPlay against a smart single-player AI that evaluates the game state, attacks strategically, defends, and adapts.Easily customize AI decks via JSON.Perfect for testing your mechanics and improving game balance.📜 Deck System✅ Deck Builder Scene: Create and customize decks with a built-in deck creation template.✅ Card Filters: Quickly sort cards by name, class, race, or type using dynamic filtering.✅ Save & Edit: Decks are automatically stored and can be edited at any time.✅ Enemy Selection: Choose which opponent to face and test different scenarios.🎲 Table System🎮 Gameplay Scene Template: Run full matches against AI and test combat mechanics.📜 Game Log: Track every move for full gameplay control.🔄 Mulligan Screen: Replace starting cards to optimize your opening hand.♻️ Turn Order System: Smooth and intuitive turn-based gameplay flow.🃏 Card Collection System🪙 Currency System: Earn in-game currency by winning matches and completing gameplay sessions.📚 Player Collection Storage: All unlocked cards are permanently saved and organized in the player’s collection.🔍 Collection Management: Easily browse, filter, and manage owned cards for deck building.🌍 Localization ReadyEasily add new languages with the built-in localization system.Includes English, German, and French out of the box.Powered by Unity Localization for maximum compatibility.🎵 Sound SystemBackground Music: Add atmosphere to your matches with background tunes.UI Sound Effects: Easily customize feedback for button clicks, panel transitions, and more.Heroes Actions: Flexible sound settings let you tweak the impact of heroes on every match.Units & Spells Actions: Enhance gameplay with sounds for units and spells.Sound Mixer: Control the volume of all sounds in your game.🎥 VFX and Animation SystemCard Attack Animations: Smooth attack animations for unit cards.Spell Attack Animations: Simple yet visually appealing effects for spell cards.Targeting Cards Animation: Customizable target curves.VFX for Card Attacks: Visual indications of the damage done.Smooth Card Animations: Enjoy responsive card handling with fluid animations.Additional Effects: Hover effects and auto-alignment provide a modern and polished card game experience.🎯 Where This Asset Fits BestCard Game Core is designed for projects where deck building, card collection, turn-based combat flow, and ongoing balance tuning are central to the gameplay experience.It’s a strong foundation for card-driven games players already recognize from many popular titles.Competitive CCG / PvP FoundationsDeck builder, card collection, and polished match flow suitable for competitive play, similar in spirit to Hearthstone or Legends of Runeterra.Single-Player Card Battlers (AI-Focused)Ideal for testing, iterating, and balancing gameplay against AI opponents, inspired by experiences like Slay the Spire or Inscryption.Hero-Based Card Combat SystemsSupport for heroes, spells, units, and clear combat feedback in the style of Shadowverse, Gwent, or KARDS.RPG & Strategy Games with Card BattlesCampaign progression combined with card-based encounters, similar to Marvel’s Midnight Suns, SteamWorld Quest, or Hand of Fate.Collection & Progression-Driven Card GamesClassic CCG progression loops: earn currency, unlock new cards, expand collections, and refine decks over time.Prototype-to-Production TCG ProjectsWell-suited for rapidly validating rulesets, tuning multipliers and effects, and shipping a playable vertical slice.🔗 Plays Well With These Asset CategoriesCard Game Core is built to integrate smoothly with the systems commonly used alongside TCG/CCG projects - the components that expand content, enable progression, and support long-term operation.Multiplayer & Networking SolutionsReal PvP matches, synchronization, matchmaking, lobbies, and spectating-ready foundations.Backend, Player Profiles & Cloud SaveAccount-based collections, cross-device persistence, and secure storage for inventories and decks.Card Pack, Gacha & Loot SystemsBooster packs, random drops, rarity pools, pity rules, and pack-opening user experiences.LiveOps, Events & Remote ConfigBalance updates, rotating formats, limited-time events, and weekly rule changes without rebuilding the client.Quests, Daily Tasks & Battle Pass SystemsRetention loops that reward matches played, victories earned, and collection milestones.Ranked Play, Leaderboards & TournamentsLadders, seasonal progression, brackets, and competitive ranking systems.Economy, Shops & IAP FrameworksCurrency sinks, bundles, cosmetics, starter packs, and monetization-ready store flows.Analytics & A/B Testing ToolsTracking deck meta, card win rates, player funnels, and churn signals for faster balance iteration.Content Pipelines (CSV / Sheets-Based Tools)Scalable card authoring, localization tables, and balancing spreadsheets for rapid content iteration.RequirementsExtenject Dependency Injection IOCDOTween (HOTween v2)Supported platformsCard Game Core was designed for creating PC games. All of the systems will work on mobile, though UI would need adjustements.Third-Party NoticesAsset uses the Ebbe font under a SIL OFL 1.1 license and Sclate font under a free license; see Third-Party Notices.txt file in package for details.Cards and Heroes avatars were generated using AI, as well as some of the names for the units and spells.Everything else, including UI and the coding part is made by human.




