A mesh based low poly terrain editor for Unity. Built for stylized projects that need runtime control; PC, mobile and VR fit; and a workflow that does not rely on built-in Terrain.The package was setup for Universal Render Pipeline by default for all demo scenes/assets.If you're using BiRP, there are options for switching terrain materials to the correct one.Stylized terrain that looks the way you wanted, without fighting built-in Terrain.Polaris Summit is a mesh based low poly terrain editor for Unity, built for stylized and performance sensitive projects. It is a native alternative terrain workflow inside Unity, not a built-in Terrain add on. If you want terrain that behaves like the rest of your mesh pipeline, Polaris is built for that job.BUILT FORStylized and low poly games that need stronger look control.Projects where you want terrain to fit naturally into a mesh based workflow.Runtime editable terrain.Mobile, VR, and performance budgeted projects.WHY BUILT-IN TERRAIN MAY NOT FITBuilt-in Terrain is fine for many projects. But for stylized low poly terrain, it can become a detour. You can reduce the geometry and still end up with terrain that reads smooth instead of properly faceted. You can force a sharper result with geometry shader style tricks, but then the look starts depending on rendering workarounds and narrower platform compatibility (DX11 only).Polaris avoids that detour by rendering terrain as regular meshes from the start. Faceted, smooth, and hybrid shading are part of the workflow itself, so the final look is easier to direct and closer to what a stylized low poly project actually needs.WORKFLOWStart broad, then refine. Stamps and splines handle the overall result. Brushes handle local shaping and cleanup. Both modes can shape geometry, texture the surface, and drive population.Create multi tile terrain with the setup wizard.Block out shape, textures, and population with stamps and splines.Polish locally with around 20 brush types.Refine with hydraulic and thermal erosion.Populate with trees, grass, and props.Live preview lets you see the result before any change is committed.WHAT YOU CAN DO WITH POLARISCreate and edit multi tile terrain.Shape the terrain with stamps, splines, and brushes.Color and shade it for stylized low poly visuals.Populate it with trees, grass, and props.Keep it editable at runtime.Extend and adapt it to your game with scripting API.Under the hood, Polaris also supports adaptive geometry, multiple shading models, vegetation culling and LOD, and integrations with tools like World Streamer, MicroSplat, and Amplify Shader Editor.NO LOCK INPolaris gives you a practical bridge in and out of the workflow. Convert from built-in Terrain into Polaris when you want a mesh based stylized pipeline, then convert back when a third party tool needs built-in Terrain format. Import and export raw heightmaps and textures from tools like World Machine, World Creator, and Gaea.WHY SUMMITSummit is the complete Polaris and the edition we recommend by default. It is the clearest expression of the full Polaris workflow. Valley is the entry point. Highland expands the procedural workflow. Summit is the full flagship. If you are unsure which edition to choose, start with Summit. See edition comparison.Upgrade from a lower edition at a reasonable fee. No re-purchase required.USED INSome examples of games using Polaris:Ardenfall. Migration. Cannon Fotter. Aquamariner.FAQRequires built-in Terrain? No.Migrate from built-in Terrain? Yes, two way converter.Mobile? Yes.VR? Yes.Large or streaming worlds? Yes, multi tile plus World Streamer.Holes? Yes.Caves or overhangs? No. Polaris is heightfield derived.Render pipelines? Built in RP and Universal RP.Shader customization? Shader Graph and Amplify Shader Editor.WebGL? No.WORKS ALONGSIDEPolaris can sit inside a broader terrain workflow when needed:Vista.MicroSplat.Amplify Shader Editor.Vegetation Studio Pro.World Streamer.BUNDLESPolaris Summit is included at a discounted price in Terrain Tools Bundle and Low Poly Tools Bundle 2.PINWHEEL ECOSYSTEMPolaris sits inside a broader environment tool family from Pinwheel Studio, alongside Vista, Poseidon, Jupiter, Contour, and Beam. That gives it the context of a focused product line rather than a one off asset, which matters if you want to build on tools from a studio that stays invested in terrain and worldbuilding workflows.STARTER CONTENTPolaris ships with low poly terrain, trees, grass, and rocks from Pinwheel Studio, plus props from Total Game Assets and trees from Distant Lands. DOCS AND COMMUNITYYoutube Tutorials.User Guide and Scripting API.Website.Contact.===============================NOTESome assets in the screenshots such as water and sky are NOT included in this package.CORE SYSTEMTerrain representation: Mesh based low poly terrain generated from heightmaps.Geometry generation: Adaptive (non-uniform) mesh density with up to 4 LOD levels, cross tile edge matching, holes support, XZ displacement, flat/smooth normal mixing.Execution model: Multi-threaded terrain processing using C# Job System, optional Burst compilation, and GPU compute where applicable.Multi-tile editing: Edit and manage multiple terrain tiles simultaneously.EDITING TOOLSLive preview: See the result before making actual change to the terrain, in realtime.Paint tools: ~20 brush types for sculpting, texturing, and spawning; runtime painting supported.Stamp tools: Procedural sculpting, texturing, and spawning.Spline tools: Make riverbeds, mountain passes, paint roads and spawn objects along the path.Erosion simulator: Hydraulic and thermal erosion (compute shader based).Texture creator: Terrain texture authoring utilities.Billboard editor: Billboard asset generation.Group & backup tools: Multi-terrain management, undo, and backup.Data tools: Import and export terrain related data.Converter: Convert Unity Terrain data to mesh based low poly terrain.Extension system: Modular extensions and third party integrations.In-editor help: Searchable FAQ and documentation access.RENDERING & VEGETATIONTerrain rendering: Use standard mesh renderers.Vegetation system:GPU instancing.No game object overhead.Cell based culling.LOD selection by distance with transitions.Billboard support.Grass wind animation and interaction (touch bending).Automatic vertex reduction for distant grass.SHADINGSupports multiple shading models and data inputs:Lambert, Blinn-Phong, PBR.Gradient lookup, color maps, vertex colors, splat maps.Terrain shaders can be customized with Shader Graph or Amplify Shader Editor.SUPPORTED RENDER PIPELINESBuiltin RP.Universal RP.COMPATIBILITYVista: Procedurally generate your low poly terrain using graphs, in a non-destructive manner, with biomes and advanced simulations.Amplify Shader Editor: Customize the provided shaders to fit your special needs using a visual graph.MicroSplat: Advanced terrain shader with modern techniques, high visual fidelity and performance.Vegetation Studio Pro: Advanced procedural foliage placement and rendering.World Streamer: Dynamically stream a huge level and gain top notch performance.Other terrain assets: You can use other assets to create the terrain, then convert it to low poly terrain using the provided converter.Other terrain generator applications: You can use application like World Machine, World Creator 2, Gaea to create terrain textures then importing them using Data tools.REQUIREMENTSUnity 2021.3+Compute Shader requirement (for erosion tools):Windows: DX11/DX12, Shader Model 5.0 GPUmacOS: Metal APIPACKAGE DEPENDENCYRequired:Mathematics (com.unity.mathematics)Editor Coroutines (com.unity.editorcoroutines)Collections (com.unity.collections)Optional:Burst Compiler (com.unity.burst)



