Enhance your fantasy RPG game with a set of low poly medieval 3D models featuring various furniture, tableware and food items. Hand-painted textures that ensure a stylized look and easy integration.A set of medieval low poly objects ideal for RPG fantasy games.The project contains 27 models listed: 4 vases, 1 wooden table, 1 wooden chair, 1 bench, 1 wooden crate, 1 barrel, 2 metal goblets (one iron and one golden), 1 wooden plate, 1 mug, 1 chopping board, 1 fork and spoon, 1 meat soup, 1 apple, 1 loaf of bread with a smaller piece, 1 cheese wheel with a smaller piece, 1 fish, 1 meat, 1 roasted chicken with a chicken leg, 1 grape.Each model is adorned with hand-painted textures that offer a stylized and artistic appearance. The objects are centered at the origin and in real-world scale, with clean and fully unwrapped UVs, ensuring easy integration and optimization for game development.Enjoy the models, and leave a feedback, please.Follow me on Patreon: www.patreon.com/pizzaandgamesNumber of textures: 31Texture dimensions: 1024x1024Number of Meshes/Prefabs: 25/25Polygon count of [Model Name]:SM_Apple: 360 TrianglesSM_Barrel: 624 TrianglesSM_Bread: 326 TrianglesSM_Bread_Piece: 230 TrianglesSM_Chair_01: 334 TrianglesSM_Cheese: 448 TrianglesSM_Cheese_Piece: 96 TrianglesSM_ChoppingBoard: 204 TrianglesSM_Fork: 236 TrianglesSM_GoldCup: 860 TrianglesSM_IronCup: 988 TrianglesSM_Mug: 804 TrianglesSM_Plate_01: 296 TrianglesSM_Soup: 762 TrianglesSM_Spoon: 312 TrianglesSM_Table_01: 232 TrianglesSM_Vase_01: 828 TrianglesSM_Vase_02: 356 TrianglesSM_Vase_03: 412 TrianglesSM_Vase_04: 512 TrianglesSM_Bench_01: 248 TrianglesSM_WoodenCrate: 288 TrianglesSM_Grape: 1606 TrianglesSM_Meat: 92 TrianglesSM_RoastChicken: 1232 TrianglesSM_ChikenLeg: 332 TrianglesSM_Fish: 1146 TrianglesMinimum polygon count: S_Cheese_Piece: 96 TrianglesMaximum polygon count: SM_Grape: 1606 TrianglesRigging: NoUV mapping: YesLOD information (count, number of levels): NoneTypes of materials and texture maps: Hand-painted textures (BaseColor, Metallic, Roughness, Normal map)