
A versatile and extensible framework for creating inventories using UI Toolkit.Docs | Youtube | DiscordLive DemosCheck the PRO Version - it includes a grid inventory as well as 3 more demos.___⚠️Backup your files when updating to a newer version."New Input System" is now a dependency.If you have trouble installing the package, follow this Guide.️If you are getting a Panel Settings error after installation, restart Unity.___The purpose of this package is to provide a versatile and extensible solution for creating inventories in Unity. Its design allows developers to quickly set up functional inventories while offering the flexibility to extend and adapt to custom use cases.The framework supports a variety of inventory types, making it suitable for a wide range of games.Built on UI Toolkit, it offers advanced styling and layout capabilities while avoiding the overhead of GameObjects and Prefabs.It also comes bundled with an abstract yet powerful item system that minimizes setup while supporting diverse use cases.This package is targeted at programmers - coding is required to implement any functionality.If you have any questions I'll be happy to answer them on Discord✔️ Features• Drag and drop• Ctrl+Click to Move• Buy/Sell/Drop/Destroy• Equipment• Hotbar• Crafting• Shop• Chests• Item Rarity• Item Stacking• Item cost• Tooltip• Character Sheet• Sounds• Save/Load Player DataAll code is includedUses New Input System (the only dependency)Uses UI Toolkit as UI System (but no UXML)Uses Event Bus and Observable patternsMore data driven than OOP