Outlines Post-Process - Universal Outline Shader for Unity URP
OccaSoftware
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This package is only compatible with URP.Follow us for updates, tutorials, and promotions:DISCORD // YOUTUBE // TWITTER // INSTAGRAMLooking for a huge discount? Get all OccaSoftware assets and tools when you buy the OccaSoftware Bundle.OccaSoftware presents: Outlines Post-Process for URPTransform your Unity game with precise, customizable outlines.✅Updated to Unity 6!All the Occa Software assets are currently going through the process of being updated to Unity 6. If you run into any problems, please reach out to us!Key Features:Image-based outline system for instant, full-scene applicationHigh-accuracy detection using color, depth, brightness, and normal algorithmsOrganic feel with variation textures and distance-based adjustmentsCompatible with both 2D and 3D environmentsCustomizable via global and local volumesTechnical Highlights:Performance: 0.1ms on Nvidia 3070M, 13ms on Google Pixel 4aSupports particle systems and VFXWorks with transparent objectsSingle-pass blur with optional noise algorithmCustomization Options:Outline thickness and colorDistance-based scalingOffset and paper textures for unique effectsBlur intensity for softer outlinesPerfect for:Enhancing visual clarity in complex scenesCreating stylized or cel-shaded aestheticsImproving object distinction in 2D and 3D gamesFAQ:Applies to entire screen, not per-meshEnvironments in marketing materials not includedNote: This asset is deliberately as lightweight as possible and includes minimal demo scenes.We recommend pairing this Outline Post-Process with...- Buto - Volumetric Fog and Volumetric Lighting for URP- Altos - Skybox, Clouds, and Weather for URP- Auto Exposure for URP- Toon Kit 2- Low Poly Fantasy Village EnvironmentIncludes:1 render pass component1 volume settings1 render pass enqueue component1 shader param file1 demo scene1 compute shader4 offset noise textures3 paper texturesCompatibility Notes:Uses single texture binding for camera target, therefore not compatible with VR SPI.Uses Compute Shader, therefore not compatible with WebGL.