Outlines Post-Process - Universal Outline Shader for Unity URP
OccaSoftware
$44.00
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This package is only compatible with URP.Outlines Post-Process – Universal Outline Shader for Unity URPTransform your Unity projects with Outlines Post-Process – a fast, customizable post-process outline shader for URP. Apply high-accuracy outlines across 2D & 3D scenes with depth, normal, and color-based detection. Perfect for stylized, cel-shaded, and full-scene visual enhancements.Outlines Post-Process brings precise, full-scene outlines to your Unity URP projects. Designed for 2D and 3D environments, it enhances visual clarity, improves object distinction, and creates stylized effects like cel-shading. Lightweight and efficient, it runs in milliseconds on modern hardware while remaining fully customizable.Whether you’re developing a stylized game, cartoon visuals, or complex 3D environments, this post-process shader delivers professional-quality outlines with minimal setup.👉 Follow us for updates, tutorials, and promotions💎 Looking for a huge discount? Save $800+ and get 50+ assets with the OccaSoftware Bundle.Key Features ✅Image-Based Outline System – Apply outlines instantly to the full scene.High-Accuracy Detection – Supports color, depth, brightness, and normal-based algorithms.Organic, Stylized Look – Variation textures and distance-based adjustments give outlines an organic feel.2D & 3D Compatibility – Works seamlessly across 2D sprites and 3D models.Customizable via Volumes – Adjust globally or per scene with local and global volumes.Performance Optimized – 0.1ms on Nvidia 3070M, 13ms on Google Pixel 4a.Particle & VFX Support – Works with particles, transparent objects, and special effects.Single-Pass Blur & Noise – Optional algorithms for softer, artistic outlines.Customization Options 🎨Outline Thickness & Color – Control visual style to match your project.Distance-Based Scaling – Outlines adapt based on camera distance.Offset & Paper Textures – Create unique, hand-drawn or stylized effects.Blur Intensity – Soften outlines for cinematic or cartoon looks.Technical Highlights 🔧Render Pass Component – Seamless integration into your URP pipeline.Volume Settings – Full control over global and local outline parameters.Compute Shader Support – Efficient GPU-based outline computation.Single Texture Binding – Note: not compatible with VR SPI.Platform Notes – Compute Shader prevents WebGL compatibility.Perfect For 🎯Stylized or Cel-Shaded Games – Add artistic outlines to your characters and environments.Complex Scenes – Improve visual clarity and object distinction.2D & 3D Projects – Flexible enough for both sprite-based and polygonal worlds.Recommended Pairings 🔗- Buto - Volumetric Fog and Volumetric Lighting for URP- Altos - Skybox, Clouds, and Weather for URP- Auto Exposure for URP- Toon Kit 2- Low Poly Fantasy Village EnvironmentFAQ ❓Q: Does it apply per mesh or full-screen?A: Full-screen post-process only.Q: Are demo environments included?A: No, demo materials only show the outline effect.Q: Is it compatible with VR or WebGL?A: VR SPI and WebGL are not supported due to technical limitations.Includes:1 render pass component1 volume settings1 render pass enqueue component1 shader param file1 demo scene1 compute shader4 offset noise textures3 paper texturesCompatibility Notes:Uses single texture binding for camera target, therefore not compatible with VR SPI.Uses Compute Shader, therefore not compatible with WebGL.