
If you are looking for a way to capture and modify skeletal or blendshapes movements of a model at runtime or in Editor, this plugin is the perfect solution for your needs.This plugin captures model movements in real-time or in Unity Editor, allowing you to modify and save them as animations. It’s perfect for games, interactive apps, and VR workflows.Key FeaturesBlendshapes Recording: Capture facial animations and morph targets.Skeleton Movement Recording: Capture skeletal animations.Export Options: GLB, FBX (Windows), JSON, generic Animation Clips.VR Integration: Use Meta Movement SDK to capture VR body tracking.Version DifferencesPro Version: Full functionality, including GLB and FBX export, blendshapes recording, and VR samples.Lite Version: Limited to JSON serialization and generic Animation Clips.Primary Use CasesAnimation editor: Modify existing animations.Combine Animations: Merge several animations into a single one.Create Animation Packs: Develop new animations or static pose packs.VR Body Tracking: Generate animations from body tracking in VR applications.Debugging Tool: Debug in-game movements effectively.Getting StartedOpen and run an Assets/DevEloop/AnimationRecorder/Scenes/1-EditorModeRecordingSample.unity sample scene.Open the Animation Recorder Window (Animation Recorder -> Open).Select an object with Animator.Press the Run Animator button to start animation and record it.Press the Stop Animator button to stop recording.Modify the captured movements if needed.Export to GLB, FBX or create a generic Animation Clip.SupportIf you have any questions or concerns, please feel free to contact us at [dev.eloop@outlook.com]. We greatly appreciate your suggestions and feedback, as they help us improve our plugin.Supported platforms:GLB export is available for all platforms (Windows, Android, WebGL, macOS, iOS)FBX export is spported on WindowsJSON serialization is supported on all platformsGeneric Animation Clip can be created in Unity EditorDetailed docmentation can be found in Assets/DevEloop/AnimationRecorder/Documentation/documentation.html