Folder-Based Build Scenes
olivecrow
$22.00
$27.50
20%OFF
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Date |
Price |
---|---|
日時 |
価格($) |
06/04(2024) |
27.5 |
06/04(2024) |
13.75 |
06/18(2024) |
27.5 |
09/25(2024) |
22.0 |
11/21(2024) |
22.0 |
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Is it cumbersome to add them one by one every time you create a new scene?Tired of deleting scenes one by one from Build Settings every time you delete them?Register only the folder containing the scene by drag & drop.When building, all scenes under the folder are automatically added to the build!_______This asset only works with Unity 2023.2 and higher.Because it uses Unity 6’s latest API, I recommend using Unity 6 or above._______📒Manual❇️❇️Features❇️❇️1. Folder-based scene management2. No need to worry about changes under the folder3. Different build platforms can be defined for each folder4. Easy to use with drag and drop5. Automatically reset the scene right before play_____If you have any questions or found any bugs, Please send me an e-mail:olivecrow.report@gmail.com______❓FAQ❓- Q: I just registered a folder, but the scenes are not added to the build scenes list.A: For optimization, the scene list is only updated when necessary.This happens in two cases: 1. Just before entering play mode 2. Just before starting a buildLimitations1. In versions prior to 2023.2, it is not possible to register a subfolder of an already registered folder as a new root folder.This is because starting from Unity 6, the TreeView of UIElements allows for duplicate IDs.In versions above Unity 6, this feature is available.2. It is impossible to exclude only some subfolders.In Unity 6 or later, you can exclude the subfolders you wish by registering them as a new root and setting the platform to Nothing, which will exclude them from the build.In versions prior to Unity 6, the subfolders you want to exclude must be moved to a different directory.