Our Ultimate Scope and Red Dot shaders are the most realistic shaders ever made.URP and HDRP: Compatible with and supported for all unity versions.BIRP: Compatible with and supported for all unity versions 2021.3+, due to requiring ShaderGraph.Most scope shaders on the market and in tutorials are innacurate in many ways, and most skip important key details. To ensure quality and accuracy, our shaders were hand crafted from the ground up using real riflescopes as references.Read the Quick-Start GuideJoin the Discord for quick supportOur scope shaders are the most realistic on the market, or out of any game.Dual-Render opticsMost of your input values come from real specifications of real scopes, take them straight from the scope manufacturers website!Min/Max magnificationEye relief (at both min and max magnification)Objective Lens DiameterExit pupil diameter (at both min and max magnification)Field stop (with built-in calculator, input is 'FOV at x Distance')SFP and FFP tickboxConfigurable "eye pupil radius"3 Levels of lens distortion!At the eyepieceAt the Erector lens (for both min and max magnification)At the Objective lensLens shape simulation for realistic eye relief offsetChromatic Aberrations on the edge of the sight pictureConfigurable reticleConfigurable reticle scaleConfigurable reticle brightnessProper sight picture projection, with camera offset to optimize the scope cameras render texture size.Our red dot sight shaders have the following features:Reticle blur and fadeOptional glass tintOptional animated radial noiseOptional animated noise for UV offsetTexture input for reticleAdjustable reticle size and colorWe are proud of the results our shaders provide. If you are Satisfied or Dissatisfied with the package, please leave a review or contact us through the support discord. All feedback helps to make the package better with future updates. We would also love to see our shaders in your projects!




