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Explosion toon shader and particle sample.This shader made by amplify shader, unity 2022.3.6f1A description is attached to the image.There's something that doesn't match the inspector name and function a little bit. It's going to be fixed in the next update.For now, the entire shape is bound to disappear sharply. It is being studied so that it can disappear using a function that disappears smoothly and other textures.- When you check [ParticleSys] DisolveS_ins and DisolveF_ins is disableand use custom data in particlesystemX is Smoke disappear, Y is Fire Disappear- Please Check the [3D Fresnel]when using a texture that covers the entire mesh without a shape.- When you check [SmokeTex_On] the texture appearsand when you turn it off, only the form appears.- If you check [Use_Fire_Tex], use FireNoise_Tex.If you turn it off, use Volonoi.- SmoothF_inner and SmoothF_insshould be adjusted according to the texture.- All texture use R channel- All texture Speed is panning.- Fire color is affected by particle color.- ver_Tex and setting is The effect of the mesh flutteringToon Explosion ShaderParticle sample-Explosion-fire
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