This modular house package prioritizes ease of use. It contains 39+ modular prefabs used for building the house structure, and 65+ prop prefabs to decorate the interior of the building.Modular house system that can be used to quickly build out a house in Unity URP.The AO approach used in this pacakage only makes sense when using URP. This is the main reason why the only render pipeline supported for this pacakage is URP.◼ Key Features ◼1. The Ambient occlusion is fully baked in a way that works well with modular assets.Traditionally, many URP modular assets rely on post-processing effects like ssao (screen space ambient occlusion) to quickly generate better looking lighting but at the cost of performance and quality. On mobile post-processing is generally not used for AO if performance becomes an issue. In this assets I've used some of my favorite techniques for creating more optimized AO. While this asset is not specifically targetting mobile, many of the methods used in here are very mobile friendly. This asset's AO should be more predictable, easier to art-direct, and better performing than the alternative approaches described above.2. Modular assets.The assets are designed to work well in Unity's grid system.3. Optimized 3D Geometry.Optimization in this case means specifically that no unnecessary vertices have been used. Every vertice has a purpose. This is an important distinction and is not related to whether an asset is low or high poly. The assets are created in a non-wasteful way. The assets range from low to medium poly and have expertly created clean topology.39+ Modular Prefabs (Used for building structure)65+ Props Prefabs (Used for decorating interior)◼ Compatibility ◼- Supports Universal Render Pipeline (URP)Textures & Materials:There are 22 Materials in the Modular Asset folderThere are 68 Materials in the Props Asset folderThere are 118 Texture files in the Props textures folder.There are 17 Texture files in the Modular textures folder.Almost all textures in the project have a max size of 4096x40963D models use the following texture types: BaseMapNormal MapMaskMap / AO Map/ MetallicSmoothness MapEmissive Map3D Models:baseboard:LOD0 = 20 triangles1 materialcorner baseboard:LOD0 = 40 triangles1 materialRoof Meshes:LOD0s range from 20 to 100 Triangles per mesh4 materials used on all roof modelsWall Meshes:LOD0s range from 12 to 40 Triangles per mesh2 materials used on all wall modelswoodLog:LOD0 36 Triangles1 materialrugs:LOD0 = 2 Triangles each1 materialtv01:LOD0 = 326 Triangles2 materialsfireplace_96H:LOD0 = 250 Triangles2 materialschair01:LOD0 = 14,604 TrianglesLOD1 = 2,886 TrianglesLOD2 = 1,540 Triangles1 materialdoor_mesh_interior:LOD0 = 5,998 Triangles3 materialsdoor_mesh_exterior:LOD0 = 7,030 Triangles5 materialschair03:LOD0 = 6,472 Triangles1 materialcoatHanger01:LOD0 = 8,148 Triangles1 materialcoatHanger02:LOD0 = 2,124 Triangles1 materialcouch01:LOD0 = 4,260 Triangles1 materialdivider01:LOD0 = 324 Triangles1 materialfirePaceRackLOD0 = 1,124 Triangles1 materiallamp01:LOD0 = 3,716 Triangles1 materiallightbulb:LOD0 = 2,072 Triangles3 materialspendantLight01:LOD0 = 9,960 Triangles1 materialpictureFrame:LOD0 = 192 Triangles1 materialplant_aphelandra:LOD0 = 10,856 Triangles3 materialsshelf01:LOD0 = 3,216 Triangles1 materialtable01:LOD0 = 604 Triangles1 materialtable02:LOD0 = 1,278 Triangles1 materialtable03:LOD0 = 572 Triangles1 materialmaple02_bark:LOD0 = 1,992 Triangles1 materialmaple02_leaves:LOD0 = 1,752 Triangles1 materialvases:average LOD0 = ~8,000 Triangles1 materialbench01:LOD0 = 1280 Triangles1 materialcabnit01:LOD0 = 5,520 Triangles1 materialcabnit02:LOD0 = 1,132 Triangles1 materialcabnit03:LOD0 = 2,128 Triangles1 materialcarbonAlarm:LOD0 = 4,638 Triangles1 materialBooks:LOD0 = 596 Triangles1 material