Infinite Lands: Node-Based Procedural World Generator
Sapra
$26.40
$87.99
70%OFF
Jump AssetStore
An all-in-one package for infinite procedural terrain. A powerful node-based system, optimized vegetation rendering, and high-quality terrain shaders. Designed for speed, control, and creativity.----------------------------------------------------------------------------------This tool provides everything you need to build a highly performant, truly infinite procedural world at runtime. Powered by the Unity Job System and the Unity Burst Compiler, and driven by an intuitive node-based editor, you can:Generate terrain meshes and colliders dynamically (Simple Grids or Quad-Tree structure)Place points of interest, buildings, and prefabs anywhere in your worldConnect elements using splines to create roads, paths, walls, and moreDistribute and render vegetation, rocks, and small objects at distances beyond the default Unity Terrain systemPaint your world with realistic texturingFully customize any node maintaining a simple and intuitive workflowEverything is included in one cohesive package, with no need for extra modules or hidden costs. The provided documentation has all the information required, and otherwise, feel free to join our discord server to ask for help.Documentation | Direct Support | YouTubeWhat can you build?----------------------------------------------------------------------------------From a simple Perlin-based terrain to vast, infinite high-detail worlds with biomes, cities, houses, roads, and vegetation. Just add the Infinite Lands Terrain component and select your graph to get started.All-in-one package: Everything you need to build a living world is included. No missing features, no required add-ons, and no extra costs. Infinite Lands provides all the essential nodes in a single, complete solution.Seamless runtime generation of infinite worlds: Generate terrain, colliders, vegetation, points of interest, splines, and roads at runtime across worlds over 1,000,000 km². For any type of game: Build a RTS, RPG, Hero Shooter, Battle Arena or you name it! If what you need is a procedural infinite world, Infinite Lands will be a perfect fitIntuitive and customizable graph editor: Design worlds with a non-destructive node-based workflow. Configure each step of your terrain pipeline to quickly create detailed landscapes while maintaining full control.Compatible with any 3D asset or artistic vision: Its component-based post-processing system ensures you can use your own assets, workflows, and any artistic vision without losing any core features.Everything to get you started is included: Extensive documentation, biome and world samples, camera setups and more scenes included by default. You only want to build some terrain chunks? Export it!: Bake terrain data into textures and export them to use in Blender, Houdini, or other tools. You can also store them as Unity Terrain Data and tweak them as you see fit inside Unity itself!Reliable Developer Support: Have questions? Join our Discord community and get quick, direct support from the developer.Quick feature list:----------------------------------------------------------------------------------Powerful Node EditorLive terrain editingExpanding node libraryStep-by-step generation visualizationBuilt-in error handling & feedback systemBiomes and subgraphs supportExport to images, terrain data, and custom formatsHighly optimized for low GC / high FPS performanceTemplate-based workflow for creating custom nodesOptimized mesh generation with Jobs and Burst CompilerInfinite terrain generation (Quad-Tree + Grid system)Automatic Mesh LOD CreationAutomatic Collider creationSupport for Decimated MeshSupport for Unity Terrain integration/replacementFloating Origin support for large-scale worldsProcedural terrain shader with:Stochastic samplingTriplanar mappingDistance-based resamplingObject & prefab placement systemSplines system (paths, roads, connections)Built-in pathfinding systemFully integrated vegetation systemGPU Instanced assetsVegetation interactionTerrain color & normal blendingDynamic Colliders supportWind system (basic simulation)Full Shader Graph supportCustom shader injection systemOptimized occlusion & frustum cullingImpostor support for distant renderingMultiple Samples for Built-in, URP and HDRPContinuously expanding node & system libraryOngoing performance improvementsDesigned as a long-term modular ecosystemExtensible architecture for advanced users and studiosWhy Infinite Lands?----------------------------------------------------------------------------------Made by someone who likes to iterate quickly and therefore it's optimized and simplified for daily use. It's an all-in-package, you buy this and you will never need to buy another asset. There are no extra modules, all future updates will come for free in this one package.Ideal For:----------------------------------------------------------------------------------Open-world gamesProcedural generation systemsRPGs, RTS, survival, sandbox gamesTechnical artists and world designersSolo developers and studiosCompatibility----------------------------------------------------------------------------------Infinite Lands works from on Unity 2022.3 LTS through to Unity 6. It is also compatible out-of-the box with The Visual Engine. Otherwise, when in doubt head out to our compatibility page to learn more about it!Documentation | Direct Support | YouTubeIt supports:-------------------------------------------------------------------------Built-in, URP, HDRP and SRP in generalUnity 2022.3 and above, Unity 6.Custom assets and packagesDependancies-------------------------------------------------------------------------To use this asset, you will need:com.unity.burst: "1.8.28",com.unity.collections: "2.6.5",com.unity.render-pipelines.core:"12.1.15",com.unity.searcher: "4.9.2",com.unity.shadergraph: "14.0.12"Important Notes-------------------------------------------------------------------------Not Yet Optimized for Mobile – The vegetation system relies heavily on compute shaders, which may not perform well on mobile devices. However, this can be replaced with a custom solution if needed.Ongoing Development – As Infinite Lands evolves, some updates may affect existing node graphs. If any breaking changes occur, we’ll notify you via our Discord server with solutions and updates.




