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Shadow Receiver will render real-time shadows on all objects. Great for enhancing AR or MR experiences to be even more immersive!Shadow Receiver uses a custom shader to render real-time shadows onto any 3D object. The shadows can be cast from any real-time light in Unity!Made for the High Definition Render Pipeline (HDRP).Universal Render Pipeline (URP) version here.🧾 Features👉 Real-time shadow receiving/casting onto invisible objects👉 Directional Light & Additional Lights support👉 Deferred and Forward supported👉 Set the shadow color👉 Set the shadow transparency👉 Enable or disable shadow types👉 Support for multiple shadow cascades👉 Support for soft shadows and hard shadows👉 Support for Light Layers👉 Support for shadow quality tiers👉 VR Supported (multi pass and single pass instanced)📱 Augmented Reality/Mixed RealityShadow Receiver is mostly used in AR/MR to render shadows on planes detected with plane detection. This way, an AR object can have realistic real-time shadows in AR. This creates a more immersive AR experience.Of course, feel free to use this for any other project you see fit!🎥 Video Compositing/Virtual ProductionShadow Receiver can be used well with video compositing in Unity. As long as your video uses alpha clipping to be able to cast shadows, you can get real-time shadows below it.🛠 TechnicalsOnly works in High Definition Render PipelineTested in Unity 2022.3LTS and Unity 6 (2021.3 should work unofficially)Works with directional, additional, and area lights.- Receive shadows on invisible geometry- Pick custom shadow colors- Support for Main Directional Light, Additional lights, and area lights- Support for deferred/forward- Full support for soft shadows- Full support for shadow cascades
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