Imposter Group Renderer
Rendnarok
$38.50
(no ratings)
Date |
Price |
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日時 |
価格($) |
05/10(2024) |
38.5 |
05/10(2024) |
19.25 |
05/24(2024) |
38.5 |
11/25(2024) |
38.5 |
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Effortlessly turn complex background scene elements into extremely performant billboard Imposters.Transparent materials are generated by default during Imposter creation. If your pipeline has unique handling of transparency, you might need to configure/change the generated material afterwards.Feel free to reach out if you need help!GeneralDoes your scene have a distant set of background objects, but isn't optimized to render performantly? Imposter Group is designed to take groups of GameObjects and easily convert them into a billboard imposter to preserve quality, but at the rendering cost of 1 quad.Imposter Group works great in VR scenes that have a limited movement area, or in large desktop scenes with an inacessible background.Usage Steps1. Add a new GameObject to the scene (typically a parent of background elements).2. Add the ImposterGroup component.3. Set your Origin point (defaults to world origin).4. Click "Generate Imposter"!Differences from Other ImpostersThere's a handful of other Imposter packages on the marketplace. Those primarily focus on rendering a singular repeated asset that needs a far LOD variant. Imposer Group is intended for background optimization: specifically to handle groups of different objects that remain stationary at a far distance.Note: This tool is NOT meant to be a replacement for an LOD system and is for distant objects only. Generating an imposter for GameObjects near the camera can result in parallex effects.Notes- Works with any render pipeline, and any build target.- GameObjects rendered are marked with DontSaveInBuild so they can remain in the scene but won't contribute to the size of your build.- Distance can be adjusted with a Near/Far slider, automatically calculating the position and scale.- Advanced settings let you customize the output name/folder for generated imagery, as well as customizing where the imposter plane is positioned at.- A singular Tag is used to mark/identify generated Imposters. Rendered assets can exist with any tag or on any layer.Support- A discord link is provided in the readme for help & support.- The minimum Unity version is not a strict requirement. If you're interested in this package for an older version, please reach out.