
It is an RPG action animation and we plan to continue adding to it.Originally this package uses the URP in renderer, you can convert the materials to render pipline you want!.Also applicable to Unity 6.This animation pack will help you create medieval fantasy, soul-likes, and RPGs.Attack motions can be linked into combos, and some motions are suitable as skill attacks or strong attacks.It was created based on the starter assets model, but can be applied to both Synty characters and humanoid characters.If your character has a skeleton similar to an Unreal model,use the animations from the FBX file in the FBX_Unreal_Animations folder.The shape of the hand may vary depending on the user's model.In the case of two-handed animation, the hand length may be different depending on some models, so the positions of the two hands may be different.In this case, it is convenient to use the IK provided by Unity or the IK-related assets in the Asset Store.Unless something special happens, other motions will be added and updated.Since I created this animation myself, you don't have to worry about copyright issues.For inquiries about the product, please contact us via email or Discord below.☞ Discord ☞ doublelsoft@gmail.comBefore purchasing an asset, please check the free version to see if it fits your character well.☞ RPG_Animations_Pack_FREELadder climbing tutorial video☞ Click to watch videoCombo attack tutorial video☞ Click to watch videoHow to use animation (Document) *Must Read*☞ Click on the DocumentI also run a YouTube channel. I hope this helps you.☞ Go to YouTube ChannelThis pack also includes the Easy FBX Anim Modifier asset.The -Demo Scenes- folder is an example scene, so you can remove it.You must receive the T-Pose file in the Model folder because it is the basic component of animation.As animations continue to be added, the price may increase.Base is an animation suitable for characters equipped with a basic weapon such as a longsword or dagger.Up is a suitable animation for characters equipped with heavy or large weapons, such as greatswords._B = Back, _F = Front, _L = Left, _R = Right, _InPlace = In Place-------------------------------------------------------------------Total Animation(2,883)Actions - 121Actions (13), Chest (6), Combat Idle (6), Crafting (35), Door Gate (6), Hammer (10), Item (10), Labber (4),Ladder (25), Obj Action (3), Start Point Behavior (3)Base Move - 406CrouchBase(20), Idle(6), Idle_Turn(14), Change(20), LR90_Shuffle(8), Start(20), Stop(20), Turn(10), Transition(2)RunBase(20), Change(20), LR90_Shuffle(8), Start(28), Stop(20), Turn(14)SprintBase(6), Start(12), Stop(6), Turn(10)WalkBase(20), Change(20), LR90_Shuffle(8), Start(28), Stop(20), Turn(10)Walk SlowBase(20)Stand_IdleIdle(6), Idle_Turn(10)Block -14Bow - 427Burn Fire (1), Attack (48), Fight Ready End (6), Jump (9)MovementAttack Idle (12), Attack Walk (48), Idle (12), Run (110), Sprint(12), Walk (106), Walk Slow (20)Rest (9), Roll (24), Weapon Change (10)Dead Pose -16Enemy Attack - 38Hit -29Magic - 27NPC - 151Chair Sit (26), Counter (9), Cower (4), Dialogue (54), Door Knock (3), Drinking (11), Foor (23), Lean Table (5), Resurrect (2), Standing (8), Think(4), Waving Hello (1),Wipe Forehead (1)OneHand_Base - 330OneHand_Base (2), Attack_A (44), Attack_B (10), Attack_C (28),Fatal (30), Fight Ready End (8), Jump (7),Movement (4),Idle(11), Run(44), Shield Walk Slow(16), Walk(44), Walk Slow(16),Rest (9), Roll (24), Shield (20), Weapon Change (13)One Hand Up - 575One Hand Up(4), Attack_A (20), Attack_B (16), Buff Weapon (1), Burn Fire (1), Fatal (30), Fight Ready End (4), Jump (9),MovementCrouch (120), Idle(6), Idle_Turn(10), Run(110), Shield Walk Slow(20), Sprint(34), Walk(106), Walk Slow(20),Rest (9), Roll (24), Shield (20), Weapon Change (11)Roll - 8Torch & Lantern - 251Lantern (3)Torch Left HandAction (11), Jump (7),Movement - Run (44), Walk (44), Walk Slow (16)Torch Right HandAction (11), Attack(4), Jump (7),Movement - Run (44), Walk (44), Walk Slow (16)Two Hand Base - 238Two Hand Base (2), Attack_A (12), Attack_B (10),Block (7), Fatal (30), Fight Ready End (4), Jump(7),MovementBlock B Walk Slow(16), Idle (12), Run(44), Walk(44), Walk Slow(16),Rest (9), Roll (24), Weapon Change (13)Two Hand Up - 252Two Hand Up (2), Attack_A (10), Attack_B (10), Block (7), Fatal (30), Fight Ready End (4), Jump(7),Movement(4),Block B Walk Slow(16), Idle (12), Run(44), Walk(44), Walk Slow(16),Rest (9), Roll (24), Weapon Change (13)The fire used in the demo video is not included in the assets.Humanoid AnimationsThe FBX_Animations folder contains fbx files.This animation was created with Root Motion.In-place motion is also included.