"Versatile Third-Person Controller System": A modular solution for diverse movements with parkour, IK systems, dynamic colliders, and enhanced cameras for immersive gameplay.This package is self-contained and does not rely on third-party assets for its core functionality. The Unity Starter Assets and ProBuilder are used solely for the demo scene and are not required for production use. For projects utilizing Unity 6, ensure Cinemachine is upgraded to its latest version, as recommended by Unity's guidelines.Versatile Third-Person Controller System is a powerful Unity tool designed to simplify the creation of dynamic third-person character mechanics. Perfect for developers of all levels, this system offers highly customizable features, robust character movement, and seamless environmental interactions.Key FeaturesSimple Setup: Add the Player-Controller script, and the system handles the rest.Diverse Movements: Walking, jogging, sprinting, crouching, crawling, climbing, rolling, parkour, and more.Dynamic Camera System: Includes standard, aim, and crawl cameras for varied gameplay perspectives.IK Systems: FootIK for terrain adaptation and HandIK for object interactions and parkour actions.Enhanced Collision: Dynamic colliders ensure smooth interactions on slopes and uneven terrain.Advanced Systems: Includes health, stamina, interaction, parkour, climb, and cover mechanics, all controlled via scriptable objects.Modular Design: Code is clean, maintainable, and easy to integrate into any Unity project.AI-Ready: Health, stamina, and interaction systems can be adapted for AI characters.Streamline your Unity development with this comprehensive, modular system and bring your third-person gameplay to life!Movement StatesAvailable States: Idle, Walk, Jog, Sprint, Jump, Crouch, Crawl, Cover, Climb, Roll, Parkour, Interact, Die.Core SystemsPlayer Movement Context Management: Includes Input System, Rigidbody, Capsule Collider, Health, and Stamina management.State Management System: Efficient handling of transitions between all movement states.Camera System Manager: Supports three cameras (standard, aim, crawl), with extendable options.Interaction Base System: Fully extendable for custom object interactions.Health System: Heal and damage functionality.Stamina System: Stamina consumption and recharge mechanics.Advanced FeaturesIK System:Base Class: The IK system is managed through a base class that enables flexible integration of both FootIK and HandIK systems.FootIK: Adjusts feet on uneven surfaces or slopes.HandIK: Supports object interaction and parkour actions.Dynamic Colliders: Real-time adjustment of center, radius, and height for optimized collision detection on slopes.Interfaces: Modular interfaces for input commands, player state management, health, stamina, and interactions.Specialized SystemsClimb System: Includes ladder, rope, and wall climbing, managed with a single script.Cover System: Dedicated script supports both high and low cover mechanics.Parkour System: A versatile parkour system with multiple actions, all managed via a single script.Development and CustomizationScriptable Objects:Simplified property management for character settings.Expanded editor controls for movement behaviors.Automatic Setup: Automatically configures required components and scripts.Code Restructure: Clean, maintainable, modular, and readable codebase for easy integration and extension.Compatibility and IntegrationAI Ready Systems: Health, stamina, and interaction systems are compatible with existing AI solutions.