AH-6 Little Bird Helicopter: Sound System + Flight Model
SoundFX Studio
$54.99
(no ratings)
Date |
Price |
---|---|
日時 |
価格($) |
05/09(2024) |
54.99 |
11/25(2024) |
54.99 |
Jump AssetStore
AH-6 LITTLE BIRD HELICOPTER: SOUND SYSTEM + FLIGHT MODELYOUTUBE PREVIEW⚡ The AH-6 / MH-6 Little Bird Sound System - Crafted in C# scripts and visual scripts, meticulously controlled flight model for AH-6/MH-6 Boeing helicopters with the most realistic helicopter sound, just like in real life ⚡✔️ Easily customizable helicopter flight model✔️ The most realistic engine sounds✔️ Different sounds from different RPMs, speed, yaw and other helicopter's parameters✔️ Weapon sounds from the weapons used by this helicopter in real life✔️ Different sounds for cockpit, exterior, and distant views✔️ Startup and Shutdown sounds✔️ Ideal for AAA multiplayer shooter gamesExperience the symphony of the sounds from exterior, cockpit, and distant perspectives. Our advanced sound system realistically reproduces engine sounds, rotor sounds, tail rotor sounds, and cabin shake, reflecting every change in helicopter's parameters such as engine RPM, rotor RPM, helicopter speed, and much more.Over 35 high-quality helicopter engine sounds and about 30 weapon sounds, including the M134 Minigun, Hydra 70 rockets and AGM-114 Hellfire missiles, complement the realistic battle atmosphere.In our relentless pursuit of audio excellence, we have spared no effort to provide the most authentic helicopter sound experience possible. We meticulously recorded our own audio samples and combined them with resources sourced from the internet to ensure that every aspect of the AH-6 Little Bird's sound profile is faithfully represented.⚡ Perfect sound quality, optimal length and format. With our sound system you can easily adjust or update the sounds, or create your own. Use it and make your War real ⚡Support: info@soundfx.studioDiscord: https://discord.gg/HzVuvSuCHrAudio file type: WAVSample rate: 44000HzBit Depth: 24bitLoopableStereoTo control the helicopter, you need to assign the necessary buttons and axes in the Input Manager first.This can be done in two ways:1) Download the input asset we've prepared and place it in your "ProjectSettings" folder:https://drive.google.com/file/d/14sQ16lbb_JyVeH1HsgpwETbE0Blb4btb2) Assign the necessary axes and buttons manually in the menu "Edit - Project Settings - Input Manager" according the "Readme" file in the asset's folder