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CH-47 CHINOOK HELICOPTER: SOUND SYSTEM + FLIGHT MODELYOUTUBE PREVIEW⚡ Introducing the CH-47 Chinook Helicopter: Sound System + Flight Model - an innovative digital product for Unity! This powerful asset, written in C# scripts and visual scripts to make it easy to customize, offers you a fully controllable flight model of the CH-47 Chinook helicopter with its beautiful sounds. ⚡✔️ Easily customizable helicopter flight model✔️ The most realistic engine sounds✔️ Different sounds from different RPMs, speed, yaw and other helicopter's parameters✔️ Weapon sounds from the weapons used by this helicopter in real life✔️ Different sounds for cockpit, exterior, and distant views✔️ Startup and Shutdown sounds✔️ Ideal for AAA multiplayer shooter gamesCH-47 Chinook Sound System offers an easily customizable flight model of the American transport helicopter, and provides highly detailed sound effects based on authentic audio recordings, offering immersive experiences for users.The sound effects are meticulously crafted for various perspectives: exterior, distant, and cockpit views, brings to life every rotor's rotation, every engine's roar, and every gust of wind slicing through the air. They dynamically adjust based on parameters of the flight model, such as engine RPM, velocity, rotor thrust, and more. This ensures that the helicopter sounds incredibly realistic, enhancing the overall gaming or simulation experience.There are about 35 high-quality helicopter engine sounds and more than 30 weapon sounds. Feel the adrenaline rush as you use the M134 minigun or the M240 machine gun from the gunner seat, adding a whole new level of intensity to your simulation.⚡ Perfect sound quality, optimal length and format. With our sound system you can easily adjust or update the sounds, or create your own. Use it and make your War real ⚡Support: info@soundfx.studioDiscord: https://discord.gg/HzVuvSuCHrAudio file type: WAVSample rate: 44000HzBit Depth: 24bitLoopableStereoTo control the helicopter, you need to assign the necessary buttons and axes in the Input Manager first.This can be done in two ways:1) Download the input asset we've prepared and place it in your "ProjectSettings" folder:https://drive.google.com/file/d/14sQ16lbb_JyVeH1HsgpwETbE0Blb4btb2) Assign the necessary axes and buttons manually in the menu "Edit - Project Settings - Input Manager" according the "Readme" file in the asset's folder
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