Gradient Maps Pro
EdenTec
$65.99
(no ratings)
Date |
Price |
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日時 |
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05/02(2024) |
65.99 |
05/02(2024) |
46.19 |
05/16(2024) |
65.99 |
11/25(2024) |
65.99 |
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Native Gradient Maps for Unity. Pro Edition.The Gradient Maps asset allows you to add native gradient mapping effects to your Unity UI elements.This lightweight component is suitable for mobile platforms and does not break UI batching or force a layout refresh.Gradient Maps works with any UI graphic element, such as an image, raw image, or any custom graphic implementation, as well as common sprite renderer components.Gradient Maps asset comes with a tool that allows you to extract the gradient of elements created with gradient maps in an external editor.It's especially useful if you want to convert existing sprites into native gradient based elements.The MultimaskGradientMapEffect is a component available in the Pro edition that allows you to apply multiple gradients to a single base sprite.This asset is assembly definition friendly. It is separated into 3 definitions: Runtime, Editor, Demo, does not require a specific place in the asset folder and is not intrusive in any way.Documentation and demos: https://edentec.org/gradient-mapINCLUDES FULL SOURCE CODE.64 GRADIENTS LIMIT UNLOCKED.MULTIMASK COMPONENT AVAILABLE.This lightweight component is suitable for mobile platforms and does notbreak UI batching or force layout refresh.Gradient Maps works on any UI graphic element, such as an Image, RawImage, or any custom graphic implementation, as well as common Sprite Renderer components.Gradient Maps asset comes with a tool that allows you to extract the gradient of elements created with gradient maps in an external editor.It's especially useful if you want to convert existing sprites into native gradient based elements.The Gradient Map effect doesn't break batching, both GradientMapEffect and MultimaskGradientMapEffect issue a single draw call.In the Pro version, the limit on the number of gradients can be overridden by explicitly setting the maximum value.This asset is assembly definition friendly. It is separated into 3 definitions: Runtime, Editor, Demo, does not require a specific place in the asset folder and is not intrusive in any way.Pro Edition includes full source code.