AI for an autonomous and self-organizing population. The system gives 'anima' to a set of otherwise static characters. Based on a set of 3d models (the static characters), and a set of locations (interest points), the system generates an animated population showing spontaneous behaviors and autonomous interactions. Available behaviors are: walk (with a different number of gaits), walk side by side, stop and chat/ argue/ flirt, and children following adults. It is also possible to configure static elements performing looping behaviors or two state repetitive behaviors.
Please check a generic demo of the system performing .
You can also take a look at an application of the system in the simulation of Medieval Mertola.