
Angry Balls Multiplayer with Fixed Point Physics ( Calculable Mechanics v2 )
Vagho
$275.00
$329.99
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Package has a 100% deterministic fixed-point C# - open source physics engine ( Calculable Mechanics v2 ) for physics based multiplayer games.Compatible with Any Network SystemEasy to integrate with popular networking solutions such asPUN2NetCodeFusionFully supports dedicated server architectures, and of-course can works with my customTurn-Based Server-Client Networking System Flexible, reliable, and ready for any multiplayer setup you chooseFixed- point physics works the same on all platforms and has no server-client physics synchronization problems, end you don't need to frequently send the positions end rotations of the rigid bodies to players' devices.Package works with PUN 2Physics works for primitive colliders like Sphere, Capsule, Cube and Plane, physics also works for Surface Collider based on Bezier curve.Rigid bodies can use Sphere, Capsule and Cube colliders.Colliders has physics materials properties like stiffness, bounce and rolling, twisting and sliding frictionsThe game in this asset “Angry Balls Multiplayer” just for example, to see how the physics works in multiplayer context.