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Advanced Foot Placement.
Make your character climb, step and walk on any surface or terrain realistically.HK Foot Placement works independently of the render pipeline, originally this package uses the built-in render pipeline. You can convert the shaders to the Render Pipeline you want. NOTE : This works with models with humanoid rig recognised by Mecanim and works with Unity's built-in IK.Move your characters feet realistically on any surface or terrain.Works with any model with a Humanoid rig recognized by Mecanim and uses Unity's built-in IK system.Included :HK Foot PlacementBase TPC third person controller.Testing PlayGround.HK Foot Placement FeaturesHumanoid Foot Placement.Foot height calculated in real time based on the animation.No animation curves required.Body Position Is Calculated Based On The Two Feet.Slope/Velocity Based Spine LeaningSupports all locomotion animations.Third Person Controller FeaturesBase Character controller with walk, crouch, jump and running systems.Uses cinemachine for proper camera collisions.Walking & running & crouching locomotion.----Features----Foot height is calculated based on the animation.This foot placement system only supports Humanoid characters.For crouching animations there is a crouching specific behavior mode.Slope/Velocity based Spine leaning.Drag and drop integrationSmooth foot placementSmooth body positioningRealistic Spine leaning behaviourContains an extendable third person controller which uses This foot placement.
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