Ahab's Characters: Male#1
AhabDev
$38.49
$49.49
22%OFF
(no ratings)
Date |
Price |
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日時 |
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04/30(2024) |
49.49 |
04/30(2024) |
44.54 |
05/14(2024) |
49.49 |
07/17(2024) |
38.49 |
11/22(2024) |
38.49 |
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Realistic Model of a black man. Perfect for any adventure/action setting.👉NOW INCLUDING A FREE COPY OF AHAB BONES, THE DEFINITIVE TOOL TO SIMULATE DYNAMIC AND SPRING BONES FOR YOUR RIGGED HAIRS, SOFT BODY PARTS, RIGGED CLOTHES, ETC.!All screenshots are captured directly from Unity, with no post-processing—just custom shaders and proper lighting. A close-up demo scene is included to showcase the character under specific lighting conditions for each of the RP.Character and clothes are included as a single Skinned Mesh. Character's body is fully completed. For demo purposes, hand-painted occlusion masks are used to hide skin poking through problematic garment areas. To adapt the character to your needs (delete occluded faces, change clothes, etc.) you may use a third-party software to edit the meshes. Check my YT CHANNEL HERE for specific videos about that.⭐Features⭐Facial Blendshapes: Over 200 included!Custom Expression Manager included to create endless facial expressions from the runtime. Check the video for more info.Rigged hair included (if any).Fully rigged Humanoid Sekeleton. Addiontal bones included to apply physics on the backpack.Hair and backpack already have Ahab Bones applied!. Check the demo video HERE.🎉 🎉Stay tunned for more characters to come!🎉 🎉Keynotes about the custom shaders used:The custom skin and eye shaders, while inspired by those used in CC Tools, have been extensively reimagined and developed to become unique works on their own. They feature brand-new features as:Subdermal color zones for a more pseudo-realistic look. Two modes avaliable.Individual cutout masks to address clothes poking through in a straightforward manner.An overall optimization and simplification of variables.Skin pseudo-decals support.Customized Shaders' GUIs.Eye decals to give a unique touch to your characters' gaze!Skin and Eye shaders for the BRP and URP were created with Amplify Shader. While not required, it's recommended for those wishing to edit them. The skin and eye shaders for HDRP was developed in Shader Graph. The hair (and brows and beard if any), as seen in the promo images, uses liltoon shader for the three render pipelines and is included in the pack up to version 1.7.2. under the MIT License. For the best possible results, especially for the skin, consider using a proper Post Processing Profile (an example is included for the three pipelines) and at least a 3-point lighting system (demo scenes are available for reference).About the textures:PBR: Diffuse, Metallic, Specular, AO, HDRP Mask Roughness, Normal (not always all for each mesh, adapted for each render pipeline).Avergae size: 2K-4K.Most textures used for clothes and skin have a size of 4K for demo purposes. You can easily downsize them to fit your project requirements.Polycount:Belt, 6359 vertices, 6240 polygonsBody (beard ad brows -if any- attached), 24682 vertices, 19220 polygonsEyes, 324 vertices, 320 polygonsHolster, 5143 vertices, 9999 polygonsBriefs, 2618 vertices, 2489 polygonsPants, 8227 vertices, 8039 polygonsShoes, 2930 vertices, 3078 polygonsTongue, 309 vertices, 296 polygonsTurtle_Neck_Top, 2867 vertices, 2797 polygonsGun, 4393 vertices, 4721 polygonsCharacter is presented in an unique mesh. Clothes are separated. The character can get fully naked and and get attached new clothes via third party softwares.