【パブリッシャー丸ごとセール第85弾】5月17日 0:00 〜 5月23日(木) 23:59まで
Daelonik Artworksのアセット50%オフ
↓↓↓ 今週の無料アセットプレゼント🎁
『Sea Princess』$21.45 => FREE(5月23日 23:59まで無料)
クーポンコード:DAELONIKARTWORKS
【$30 for 30 Mega Bundle】⏰️ 5月29日 23:59まで NEW!!
33ドル(税込)で30種類のアセットが手に入る破格のメガバンドル第3弾
【Humble Bundle】 その他 ソフトウェアバンドルはこちら
『LEARTES UNREAL AND UNITY ASSETS GIGA BUNDLE』 ⏰️ 5月21日(火) 15時まで
最新3Dモデルが破格⚡️Unityとアンリアルエンジン混合バンドル $30で61アイテム
『EPIC ENVIRONMENTS MEGA BUNDLE: UNREAL ENGINE & UNITY BUNDLE FOR FANTASY WORLDS』 ⏰️ 6月4日(火) 13時まで
UnrealとUnity混合 ファンタジー3Dモデル $25で27アイテム
※ 注意:このバンドルはUE多めな構成です
$30バンドルに含まれる「Exporter for Unreal to Unity 2024」でUE → Unityに変換しよう
Move objects around like you did in BlenderTired of pressing gizmos to move objects?Are you thinking that it would be much easier to move objects around like you did in Blender?Then this asset is exactly for you!📃Manual🟧🟧How to Use🟧🟧After install this asset, go to [Edit > Preferences > Blender-Like Object Control] and set Enable to true.That's all !If you are a Blender user, you can use it right away without any additional learning!⬛⬛Don't Worry!⬛⬛All controls can be Undo, and if you do not want to use Blender-Like Object Control, you can completely disable it in Preferences.🟩🟩 Features 🟩🟩MovementHorizontal MovementView-Based MovementAxis-Based MovementReset PositionsRotationView-Based RotationTrackball RotationAxis-Based RotationReset RotationScaleUniform ScaleAxis-Based ScalePosition Scale ModeReset ScaleUndo without worryCampatible with the default transform gizmosSnapping supportSame operation as in BlenderAxis selection via mouse wheelAxis selection and movement amount setting via keyboard inputReset values by pressing [Alt]Snap by pressing [Ctrl]Shortcut keys can be changed in Editor>ShortcutsArray Modifier supportMirror Modifier supportDetailed document with GIFAvailable for all versions 2021 LTS and aboveAvailable for all render pipelinesYou can turn it on or off when you want in Editor>Preferences--If you find a bug or have any questions, please send an email to the email address below.I will respond as quickly as possible.olivecrow.report@gmail.com--🟨🟨 Limitations 🟨🟨1. Not exactly the same as Blender's pivot system.=> Blender uses a much more detailed pivot system for useful modeling. On the other hand, Unity uses two PivotMode and PivotRotation respectively. In this asset, objects can be controlled using only Unity's pivot system. The reason is that this is enough to place objects, and it is compatible with Unity's default system.2. Shortcut keys are not exactly the same as in Blender.=> In Unity, objects are controlled with [W][E][R], but in Blender, they are controlled with [G][R][S]. The default settings for this asset are set to Unity. If you want settings like Blender, you can edit it in Edit>Shortcuts. You can find the shortcuts of this asset in BLOC category in the Shortcut window.3. Can't fine-tune with [Shift]=> I didn't create this feature because I didn't think it was really needed. If you feel you need this feature, please send me an email.
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