Syntax-aware C# script analysis and controlled multithreading optimization for Unity projects.ThreadHarmonizer is a Unity tool for syntax-aware C# script analysis and controlled multithreading optimization.It helps you analyze selected MonoBehaviour scripts, detect suitable optimization candidates, and transform compatible scripts into a multithreaded execution workflow.ThreadHarmonizer does not blindly rewrite your project with AI-generated guesses. It parses your C# files, analyzes their syntax structure, lists detected scripts inside the optimizer, and applies controlled rewrite rules only where the transformation is suitable.Best Suited For• CPU-heavy gameplay logic• Expensive calculations inside Update loops• AI-style decision-making and target evaluation• Distance checks, sorting, filtering, and data processing• Scripts with workload that can safely run outside the Unity main threadLimited Benefit For• Scripts that are already lightweight• Code with no meaningful optimization potential• Logic that mainly consists of direct Unity API access• Rendering, physics, and object manipulation that must stay on the main threadHow It WorksThreadHarmonizer scans your project for detected C# scripts, lists optimization candidates inside the optimizer, and lets you decide which scripts should be processed.When optimization is applied, ThreadHarmonizer analyzes the selected files and only rewrites scripts that may benefit from parallel execution. Scripts that only perform main-thread work are skipped automatically.Optimized scripts inherit from MonoBehaviourMultithreaded instead of directly inheriting from MonoBehaviour. Existing Unity lifecycle methods such as Start, Update, and OnEnable can still be used.Safe Rollback WorkflowBefore generated changes are applied, ThreadHarmonizer creates snapshots of modified files. If something does not work as expected, you can restore the previous generated state.Important NotesThreadHarmonizer is not a magic one-click performance boost for every Unity project. Actual results depend on your project structure, workload, hardware, and how much script-side logic can safely be separated from Unity main-thread operations.For best results, use ThreadHarmonizer on scripts with repeated calculations or CPU-heavy logic that does not require direct Unity API access every step.It is recommended to use version control or create a backup before applying automated code transformations to larger projects.A free demo is available on the official website, so you can test the ThreadHarmonizer workflow directly in your own Unity project before using the full version.Demo • Setup Guide • DocumentationSUPPORTED OPERATING SYSTEMSWindowsLinuxMac OS (Silicon and Intel)AndroidDemo • Setup Guide • Documentation





