A little cute and delicious(?) slime mob for your big adventure.[Support & Community Update]To provide you with faster technical support and better community communication, we have upgraded our support channels! For any questions, troubleshooting, or future updates regarding this asset, please join our official Discord or contact us via email.🔗 Official Discord: | Discord |📧 Support Email: | symphonie-for-uas@stranding.games |___________________________________________________________________________________________A cute blob.If you like the vegetation in the video and want to own them,These amazing assets are from:Stylized Forest KitIf you already own this asset from Cartoon Jelly Slime, you can have the Stylized Forest Kit for only $7!——————————————————————————————————————Changelog:Added "Scatter Tint" options.Added "Core Emission" to correctly make slime core glow.Improved custom material inspector. Now it can hide properties depending on other properties.Adapted for Unity 6 LTS version. Please import the corresponding version of slime when using Unity 6This package contains:A skinned slime model (It even has a core inside! )4 LODs (1536 tris =>96 tris) even though you probably don't need itA shader suitable for translucent blobsA bunch of animationsIdle / Movements / Hit / Attack / DieScriptsTo move the coreReference movement controller to begin with4 LODs (1536 tris =>96 tris) even though you probably don't need itSlime Shader7 animationsExample scriptsForest assets are not included (not mine)The shader is built with Amplfy Shader Editor (ASE).Please note that the built-in pipeline version utilizes a node modified from the original "Indirect Specular Lighting" node from ASE. I can't share the source file since it's essentially a copy of ASE's source code.However, THIS WILL NOT AFFECT THE SHADER'S FUNCTIONALITY. It only matters if you want to modify the shader.The URP version works fine.




