A little cute and delicious(?) slime mob for your big adventure.⚠️ IMPORTANT SERVICE UPDATE & TECHNICAL SUPPORTHello everyone,As our studio continues to evolve, we are making important adjustments to our distribution and maintenance framework. Please be advised that this asset is scheduled to transition out of the Unity Asset Store on March 31, 2026.Our commitment to your purchase remains our top priority. We have established a dedicated synchronization and support system to ensure you continue to receive technical assistance and future version updates beyond this date.To secure your continued access and stay updated with the latest versions, please contact us or join our community through the following official channels:🔗 Official Discord: | Discord |📧 Support Email: | symphonie-for-uas@stranding.games |___________________________________________________________________________________________A cute blob.If you like the vegetation in the video and want to own them,These amazing assets are from:Stylized Forest KitIf you already own this asset from Cartoon Jelly Slime, you can have the Stylized Forest Kit for only $7!——————————————————————————————————————Changelog:Added "Scatter Tint" options.Added "Core Emission" to correctly make slime core glow.Improved custom material inspector. Now it can hide properties depending on other properties.Adapted for Unity 6 LTS version. Please import the corresponding version of slime when using Unity 6This package contains:A skinned slime model (It even has a core inside! )4 LODs (1536 tris =>96 tris) even though you probably don't need itA shader suitable for translucent blobsA bunch of animationsIdle / Movements / Hit / Attack / DieScriptsTo move the coreReference movement controller to begin with4 LODs (1536 tris =>96 tris) even though you probably don't need itSlime Shader7 animationsExample scriptsForest assets are not included (not mine)The shader is built with Amplfy Shader Editor (ASE).Please note that the built-in pipeline version utilizes a node modified from the original "Indirect Specular Lighting" node from ASE. I can't share the source file since it's essentially a copy of ASE's source code.However, THIS WILL NOT AFFECT THE SHADER'S FUNCTIONALITY. It only matters if you want to modify the shader.The URP version works fine.




