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"MAD Measure Editor Toolkit" enhances the editor experience by introducing a new overlay menu featuring a suite of precision design tools.MAD Measure Editor Toolkit is a handy collection of editor tools designed to make editing in your project easier and more accurate. Here's what you get:Point-to-Point Measuring: Easily measure distances between any two points in your scene. Great for getting precise measurements for positioning objects.Multi-Point Measuring: Measure distances involving multiple points. Useful for complex layouts or checking distances across several points.Area Measure: Measure the area of irregular shapes or enclosed regions in your scene. Helps you understand the size of spaces or objects more accurately.Coordinate Flags: Mark important points or positions in your scene.Selected Item Info: Get quick info about any object you select in your scene. Find out its position, size, and other useful details instantly.These tools are designed to make editing and designing your project smoother and more precise, saving you time and helping you create better results.Point-to-Point Measuring:Allows users to measure distances between any two points in the scene.Utilizes raycasting to detect points clicked by the user.Calculates distances using vector math based on the positions of the selected points.Multi-Point Measuring:Extends the functionality of point-to-point measuring to handle measurements involving multiple points.Provides a user-friendly interface for selecting and measuring distances between multiple points.Area Measure:Enables users to measure the area of irregular shapes or enclosed regions in the scene.Utilizes the shoelace formula to calculate the area based on the coordinates of the selected points.Coordinate Flags:Allows users to place flags or markers at specific coordinates in the scene.Selected Item Info:Displays detailed information about any selected object in the scene.Retrieves and presents data such as position, rotation, scale, and other relevant details of the selected object.These tools are implemented using Unity's Editor scripting API, including GUI handling, event detection, raycasting, and mathematical calculations to provide a seamless editing experience within the Unity Editor environment.AI was used to help check scripts.
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