
Simple yet intricate, TTFEL’s single-pivot system mimics multi-pivot foliage motion, inspired by Pivot Painter.Tested in Unity 2021.3.11f1+, 2022.3.1f1+, 2023.1.0f1+, 2023.2.14f1+, Unity 6 (6000.0.5f1), Unity 6 LTS ( 6000.0.23f1).(SRP 12+, 14+, 15+, 16+ and 17+) are supported.* Default pipeline in use: Built-in. For URP and HDRP conversion, please install the necessary packages from the "Pipelines" folder!Bring your game worlds to life with the Toby Foliage Engine - Light (TTFEL), a streamlined shader solution for stunning, wind-swept foliage.The Toby Foliage Engine - Light (TTFEL) delivers optimized, realistic wind and plant shading with a user-friendly interface. These Amplify Shader Editor-crafted shaders integrate seamlessly with PBR shading, using mesh-based vertex volumes for dynamic wind effects customizable via material settings. Perfect for game foliage, TTFEL balances performance and quality. There is no need for complex conversion steps, as the shaders streamline the process.⚑ LimitationsThe Light version offers essential features with a single wind type. Amplify shader functions are unavailable, requiring code-based shader access. Upgrade to the full version for all features: The Toby Foliage Engine* Purchase the vegetation assets pack separately: Vegetation Pack - Toby Foliage Engine Assets🞫 Static batching is not supported.🞫 Only the latest LTS Unity versions are officially supported.🞫 GPU instancing is not supported out of the box and requires third-party tools.🞫 Global Controller setting latency due to the implemented method. Won't be fixed until the next update. * Moving wind and season sliders will lag in larger scenes. This issue can be mitigated or avoided by using the shaders with the Unity terrain system.○ Features"Gentle Breeze" wind type. The global features such as wind and seasons can be adjusted using the "(TTFE) Global Controller".Automatic wind system and adjustable wind mask volumes (mask can be defined in the material settings, (can't be visualized via wind mask)).Branch bending (basic).Trunk bending (basic).Realistic wind behavior.Fast and performant, good optimization.Real-time season control including random color (basic).Self-shading (faux-mobile shading (vertex color not supported)).PBR shading.Cutting-edge deferred translucency system with automatic shadow occlusion through the groundbreaking, "Translucency AO" feature. It supports Built-in, URP, and HDRP, additional to the diffusion profile in HDRP.Specular backface occlusion.Translucency fluffiness (makes fuzzy-looking grass (HDRP only))."Simple Cliff Masked" shader.Three example scenes.Original assets.🞫 Unavailable features (only accessible in full version)"Strong Wind" type (more realistic wind).Trunk and branch bending system (Full).Real-time season control + snow (Full).Additional Terrain shader that supports snow control (Experimental NEW).All TTFE shaders now support the snow feature.Self-shading (supports vertex color).Amplify Shader functions.Debug vertex colors.Visualize wind mask editing.Additional shaders."Uber Cliff" shader.Additional shading and wind settings.Complete example scenes that are showcased in the video.○ FeedbackFor questions follow the Unity forum thread or contact me via email:florianalexandru05@gmail.comSupport Forum ThreadOnline Documentation○ Polycount and Texture Specifications(Triangles counted for LOD0 only. This list provides a small sample of select meshes.)Vegetation:Vegetation:Various grasses: Under 2,000 triangles (per clump)Various bushes: 700–4,000 trianglesShrubBush_B: 2,748 trianglesShrubBush_C: 3,215 trianglesShrubTree_C: 6,048 trianglesShrubTree(NR)_D: 10,703 trianglesTexturesTexture sizes: 4096 x 4096px (most texture atlases); 2048 x 2048px, 1024 x 1024px, 512 x 512px, 256 x 256px (tile textures, smaller texture atlases, particles, and splats)Texture formats: TIFF (if available), PNG (all albedo, normal, height, and gloss/AO maps)Standard metalness shader workflow. Merged maps for metalness/AO/gloss.Metalness/AO/gloss (MAG) saved as transparent PNG textures.Other InformationRigging: NoneAnimation count: 0UV mapping: YesLOD information: 4 LODsTypes of materials and texture maps: PBR