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Looking for the simplest Local Network system for your projects?
5-minutes setup time with FM Network 4.0.
supported: All platforms!Webpage | Main Forum | Support Forum | Youtube | Docs & APIsFM Network 4.0 is a plugin for Unity3D, which provides you a simple, flexible networking solution using UDP.Recent Exhibited Artworks with FM Network:Manegir Shaman's Robe(iPad Remote Control)Numinchen Shaman's Robe(iPad Remote Control)Reindeer Tack and Saddle Bags(iPad Remote Control)Virgin of the Rock(Stream Vive Trackers to iPads)[Updates V4]- migrated to Async implementation- Optimisated for the latest Unity versions- Bug fixes for related to connection issue[Updates V3]New in v3.050 | FMNetworkFunction(*experimental feature)User to send networked commands directly, for example:- 1) register networked function listener: RegisterNetworkFunctionListener(this.gameObject);- 2a) SendFunctionToAll(nameof(YourFunction));- 2b) SendFunctionToAll(nameof(YourFunction), new object[] { "hello", (bool)true, (int)123 });New in v3.000 | Network Sync system(*experimental feature)You can simply add "FMNetworkTransformView" component to your scene objects.*TCP receiver is also included under Data Stream network type[Updates v2.000]1. Supported New Network Type: Data StreamThis network type allows you to receive raw udp data stream from StereoPi(UDP or TCP), Gstreamer. Meanwhile, it simplifies the usage of unicast, multicast, and broadcast for sending or receiving raw UDP with ease.2. Added Reliable Send option(*experimental feature)UDP Networking With Simple Commands:SendToAll("Hello World");SendToOthers("Hello World");SendToServer("Hello World");SendToTarget("Hello World", "IP Address");SendToAll(byte[]);SendToOthers(byte[]);SendToServer(byte[]);SendToTarget(byte[], "IP Address");Example of sending in one line function:FMNetworkManager.instance.SendToAll("Hello World");FMNetworkManager.instance.SendToTarget("Hello World", "192.168.123.123");Reliable UDP Feature(*experimental feature, please be reminded):SendToAllReliable(); SendToOthersReliable(); SendToTargetReliable();It’s a cross-platform networking solution, which is focusing on local network stream, involves the key features below:# Auto Network Discovery & Connect# Simple Send & Receive with Message or Byte[]# Smooth Sync Network Objects# Server <=> Clients# General Send Type: All, Server, Others, Target IP# Added Large File Sender Example# Cross Platform: iOS/Android/Mac/PC/Linux/UWP…etc# All Written in C#, easy to modify if necessary.*advanced live streaming solution in FMETP STREAM Support: thelghome@gmail.com
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