SpaceAdMobile makes banner ads easy to add into your mobile game: one unified workflow for Unity LevelPlay, Google AdMob, and Yandex.Ads. Ship faster with less setup. No code required.SpaceAdMobile unifies banner ad integration for your Unity mobile game with a no/low-code setup so you ship faster.API Documentation | Unity LevelPlay | Google | YandexCross-Platform CompatibilityBuild once and ship to Android and iOS with the same setup. Fully compatible with App Store and Google Play distribution, keeping banner ad IDs and initialization consistent across platforms.Banner-Only Ad IntegrationStreamlined integration of banner advertising with per-platform sizing, anchoring, and refresh controls.Need more formats later? The Full edition adds interstitial, rewarded, app open, and more.Ease of ImplementationStart with drop-in prefabs and guided inspectors for a fast, no-code setup. Add a clean, low-code C# API when you need custom logic. Samples, tooltips, and clear docs keep integration quick and maintainable.Mediation ReadyUse your preferred aggregator and add mediated networks without rework. Configure adapters and placement IDs per platform while keeping one workflow and unified events. For example, add Unity Ads via LevelPlay without touching gameplay code; waterfall or bidding stays managed by the aggregator.Intelligent Ad HandlingDevelop with test ads, launch with live ads where it matters. Store installs get real delivery; the Editor and sideloads stay safe. You get predictable behavior, readable logs, and an easy QA switch.Free AssetBanner advertising at zero cost — no purchase required. Same unified workflow and docs, with a smooth upgrade path to the Full edition when you need more formats.Start integrating banners into your mobile game today!========================================================Requirements & SetupBefore you start, install the SDK for the network you plan to use and make sure your accounts and ad units are ready.Unity LevelPlay (ironSource)Plugin: LevelPlay SDK 9.0.0+ (9.x series).Account: Active Unity and ironSource accounts with created placements/ad units.Install guide: Unity LevelPlay documentation.Google AdMobPlugin: Google Mobile Ads Unity 10.5.0+ (10.x series).Account: Active AdMob account with created ad units.Install guide: Google’s Unity quick start.Yandex.AdsPlugin: Yandex Mobile Ads Unity 7.16.0+ (7.x series).Account: Active Yandex.Ads account with created placements.Install guide: Yandex Unity quick start.Key featuresUnified workflow for Unity LevelPlay, Google AdMob, and Yandex.AdsNo-code setup via inspectors, optional low-code C# APIDrop-in prefabs, samples, tooltips, and clear docsPer-platform IDs and placement settingsWorks on Android and iOS with the same project structureChoose one ad network for your projectUnity LevelPlayGoogle AdMobYandex.AdsDuring import, pick the desired aggregator in the selection window.Android setup & common fixesAdMob App ID (AndroidManifest.xml)Add your app ID meta-data if you use AdMob:Gradle repositoriesIf your project still uses jcenter(), switch to mavenCentral() in baseProjectTemplate.gradle.Android Gradle Plugin version mismatchIf you see an error like:classpath 'com.android.tools.build:gradle:4.0.2'align the AGP classpath in your baseProjectTemplate.gradle with the Unity version you’re building with (the message usually suggests the required version). Rebuild after clearing Gradle caches.ProGuard / R8 rulesIf you hit shrinker errors with lifecycle classes, add to proguard-user.txt:-keep class androidx.lifecycle.DefaultLifecycleObserver { *; }For LevelPlay, follow the official ProGuard guidance (Unity LevelPlay Proguard).