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Documentation | Forum | Join Us On DiscordUtility Intelligence is a user-friendly Utility AI Framework and it provides an intuitive Editor that allows you to create complex AIs effortlessly.Designed with ease in mind, Utility Intelligence takes the complexity out of AI development, making it very easy to use & learn, while keeping it as fast as possible.🛠️FULL SOURCE CODE INCLUDEDI understand that some of you may want to modify the code to implement some special features in your games. Therefore, I've included the full source code, so feel free to make any changes that you need!🎓WHAT IS UTILITY AI?💡WHY USE UTILITY AI?🤖WHY USE UTILITY INTELLIGENCE?🚀GETTING STARTED❓FAQs🎮DEMOI just created a demo using the new feature: Runtime Editor. It hasn't been released yet because there are some issues that need to be resolved before its release.This feature allows you to access the UtilityIntelligenceEditor not only in Editor mode but also in Play mode.💎HIGHLIGHTED FEATURES:• Consideration Editor: View how the input and the response curve will affect the consideration score without having to visualize it in your head.• JSON Editing: Edit the Intelligence Data directly in JSON format using your Text Editor, then import it into the Intelligence Asset.• Status Preview: Preview the status of multiple components for any changes, such as inputs, and response curves, right in the Editor without needing to play the game. For example:⚬ The score and status of each consideration, indicating which considerations are executed and discarded.⚬ The score and status of each decision, indicating which decision is chosen based on the current inputs, normalizations, and response curves.• Runtime Status: View the current status of multiple components during runtime. It is similar to Status Preview but includes additional runtime information, such as the best target for each decision, and the current status of each task.• Runtime Editing: Modify the AI Behavior during runtime for testing purposes without needing to replay the game.• Target Filter: Create custom Target Filters to filter targets per decision.• Task System: Create custom Tasks and assign them to each decision, such as Attack Enemy, and Move to Enemy.• Blackboard: Share information via Blackboard Variables among multiple components within the Agent, such as target filters, tasks, and inputs.• Minimize the oscillation between decisions:⚬ Momentum Bonus⚬ Decision Weight⚬ Keep Running The Decision Until Finished• High Performance:⚬ Zero GC Alloc after Init.⚬ Stop executing considerations if the decision cannot possibly win.• Undo / Redo: You can easily undo or redo any action in the UtilityIntelligenceEditor.• Dark / Light Themes: The UtilityIntelligenceEditor supports both Dark and Light themes and will automatically match the theme of the Unity Editor.📢THIRD PARTY NOTICESThis package uses a bit of code from the following projects. For more details, see ThirdPartyNotices.md file included in the package.• Curvature under BSD-3 license.• Trove under MIT license.
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