【パブリッシャー丸ごとセール第85弾】5月17日 0:00 〜 5月23日(木) 23:59まで
Daelonik Artworksのアセット50%オフ
↓↓↓ 今週の無料アセットプレゼント🎁
『Sea Princess』$21.45 => FREE(5月23日 23:59まで無料)
クーポンコード:DAELONIKARTWORKS
【$30 for 30 Mega Bundle】⏰️ 5月29日 23:59まで NEW!!
33ドル(税込)で30種類のアセットが手に入る破格のメガバンドル第3弾
【Humble Bundle】 その他 ソフトウェアバンドルはこちら
『LEARTES UNREAL AND UNITY ASSETS GIGA BUNDLE』 ⏰️ 5月21日(火) 15時まで
最新3Dモデルが破格⚡️Unityとアンリアルエンジン混合バンドル $30で61アイテム
『EPIC ENVIRONMENTS MEGA BUNDLE: UNREAL ENGINE & UNITY BUNDLE FOR FANTASY WORLDS』 ⏰️ 6月4日(火) 13時まで
UnrealとUnity混合 ファンタジー3Dモデル $25で27アイテム
※ 注意:このバンドルはUE多めな構成です
$30バンドルに含まれる「Exporter for Unreal to Unity 2024」でUE → Unityに変換しよう
A must-have for efficient rendering large crowds.
Introducing our animation tool with all pipelines support. Convert skinned meshes with Unity Animator into baked assets with GPU Instancing.Support for Built-in, URP and HDRP-Converting model with skinned meshes with Unity Animator into baked asset Instanced Animation Data containing prepared meshes and materials. - Support for models with multiple skinned mesh renderers as well as LOD (support up to 4 levels of LOD + culled state) with keeping renderer settings like layer and shadows modes.- Configuration of which animations should be baked with ability to set animations frames per second globally or individually for each animation.SUPPORTED - Support only for first animator layer- Supports animation speed- Full support for state transitions with their parameters- Support for Sub-State Machines in animator- Support for culling mode for each Instanced Animation Renderer- Support transition between any two animationsEasy asset configuration -Setup Instanced Animation Data by delivered tool, which allow config LOD, bounding, attachments and animations preview- Easy adding Instanced Animation to scene even by Drag&Drop in Project Settings tab:- configuration of visability Instanced Animation Renderers in scene view during play mode, pause mode and edit mode- configurable number of instances per batch- configurable maximal instances countSupport for attachments instancing- Attachments are batched by mesh, material and parent instance- Creating and configuration of attachments by simple UI tool- Option to create groups of attachments that share same parameters- Support for virtual bones synchronization on demand for Transforms- Support for custom shader property block values with example of how to integrate them into Instanced Rendering SystemSupport for using Instanced Animation Data and rendering without GameObjectsContains examples for Built-in, URP and HDRPNOT SUPPORTED- No support for animator mask and layer blending - No support for for blend tree - No Support for parametrisiert mirror mode and cycle offset - No support Foot IK
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