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Choose Reward System (CRS) allows to implement a rarity-based reward system where the player needs to choose one, like the ones you can see in modern rogue-lites & card games, in just some minutes.Easily create rewards systems where the player needs to choose an option from a rarity-based rewards pool.Easy to useIt is based in Scriptable Objects and a RewardManager monobehaviour. So you don't need to worry about any details.use it everywhereLiterally, you can integrate it in any genre. The Choose reward mechanic is awesome, and it is a widely success in rogue-lites, modern rogue-likes, survivors, and card games.Make it yoursThe system is not attached to any kind of visual style, in fact, the examples are using plain UI elements. So you can feel free to make your own amazing aesthetics and rest assured that the system is easy to integrate.Battle-tested by our own gamesYeah, we have some rogue-lite games in progress and they are using this same system like a charm.Checkout the features list!Source code included!You read it right, the whole source code is included so you can learn and make any necesary adjusment for your special use cases. However, if you would like us to include any feature, let us know and we will take a look!Complete DocumentationCheckout the links in the next section for the PDF docs and video tutorials (in english only).The code contains complete C# Summary docs. Including parameters and return values.Join our Discord to get quick support & propose ideashttps://discord.gg/8ghS2yfkCWFeaturesSeamlessly create a "Choose Reward System" using scriptable objects.Easily change the amount of rewards that you want to display at the same time.Customize your rewards and reward types (rarities) easily.Make unique and repeatable rewards with just a check.Create conditioned rewards that only appear if certain conditions are met.Implement Custom conditions with ease!Increase the chance of appearance of the reward rarities over time.Duplicate rewards during selection to always see the same amount of rewards at the same time even if your player got almost all of them.Supported OSAnything that can run your Unity Project would do. But if you find any issue please let me know!Link to documentationCheckout the chapters in the videos for quick access to any feature.Full PDF documentation link: https://docs.google.com/document/d/1f0arcpt9313G5Q5TgtPJxcM3YsjQ3ouB8ycjQJloPrw/edit?usp=sharingQuick start Guide Video: https://www.youtube.com/watch?v=Ii4tUbKNlW0Settings & Advanced Features Video: https://www.youtube.com/watch?v=ge2B9RBs9IYThe PDF documentation is also included in the project's folder. The file is Called "Documentation".I use Codeium, mostly for the boiler-plate code autocompletion, like "for loops", "attributes", "set values to long variables", etc.
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