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High quality, well optimized Gazebos, Pavilions & Shelters. Over a dozen structures that look great far away and up close. Static batching performance right out-of-the-box. HDRP, URP, and BIRP.Good looking gazebo shelters that run like a cheetah.Structures & Outdoor buildings that look great and run fast on all the pipelinesUses default shader for HDRP, URP, & BIRP16 gazebos / pavilion / shelter prefabsAtlased using only 1 material so static batching works out of the boxNearly unnoticeable number of batches created by these pavilion gazebosLow batches, high fpsTremendous performance advantage over other assetsNot recommended for older and lower end mobileDesigned specifically for Desktop & Console projects.No LOD's, no popping, no nonsenseJust drop them into your project and they are good to go!Efficient and Beuatiful Game ArtWelcome to Open World Assets by Bohn Studios, the fastest 3D assets in the west! Enjoy smooth fps on large open worlds with hand-crafted, batch saving techniques. All OWA 3D kits for unity come with static batching right out of the box (just make sure it’s enabled the usual Unity way).Handcrafted precision for game ready 3D environmentsIt takes alot more time and effort to manually UV 3D models with well thought out atlases, but the performance payoff is tremendous, making your set-pass calls in the dozens for large scenes and 100% prepped for combining to make huge worlds run at blazingly fast speeds.Note: Trees seen in pictures are part of the OWA Trees Pack 01. You can receive a discount on that package and other 3D Kits by Bohn Studios when you purchase a license of OWA Gazebos & Pavilions Pack 01.This asset is also included with this the OWA City Core full city package If you are looking for a thorough and comprehensive high quality 3D Environment Kit for building enourmous worlds.Number of textures: 5Texture dimensions: 8192x8192 atlasMinimum polygon count: 2,000Maximum polygon count: 45,000Number of meshes/prefabs: 16Rigging: NoAnimation count: 0UV mapping: Yes, manually UV'd atlas in boundsLOD information: No LOD'sTypes of materials and texture maps: default for each pipeline
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