Nephele tries a brave way to create camera space volumetric rendering’s sampling source, and it’s simple enough for users who want real-time and highly custom clouds.Only work with URP and need Shader Graph.Basic URP Data is included.A brave try to create volumetric clouds!Assets Include:Important renderer feature.Camera Marching Feature - Organizes all your needs!Several necessary shader.Volumetric, Split, etc.A fantastic example scene!Example Scene - Shows compatible with mesh renderer and particle system.Custom noise texture3D!Custom noise Texture3D Scene - A way to create noise into texture3D.Bake Texture3D Scene - Bake your meshes into texture3D.Instead of preparing a static texture3D or some meteorology noise maps, you get a neat texture2D array from a nice Renderer Feature.Shader are made by Shader Graph.