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Turn any Prefab into a "black box", hiding its components and child GameObjects, and reveal only what you want. No more unwanted overrides or Applying by mistake, saving time for the whole team.With all the options that Unity's Prefab system offers, even for an expert user it can be easy to make a modification by mistake on a Prefab instance and leave it as an override in the scene, something that can become a source of bugs that are pretty hard to track down.With Black Box it's possible to prevent overrides to any Prefab by just adding one component. This is something often referred to as "turning a Prefab into a black box", or "encapsulating", "collapsing" or "locking" it (there is no official name).Since Nested Prefabs came out in 2018, users have been asking to make encapsulation part of regular Prefab workflows. Black Box enables just that, with a single component.📦 LOCKING 📦Once you add the BlackBox component, any Prefab with a number of children GameObjects and components appears as a single object in the hierarchy in the Scene. The user can only change the Transform properties, and enable/disable it. To modify other properties, simply open it in Prefab mode and make changes as usual.📦 REVEAL PROPERTIES 📦If you have an important property that needs to be shown in the scene, you can add them to a list of revealed properties. These special properties are going to show up on the Prefab root even when the Prefab is locked! (see images) ✨All property types are supported out of the box!📦 PREVENT APPLY 📦When properties have been revealed, you can take it one step further and prevent the Prefab user from Applying the overrides, while they can still Revert them. This enables extra safety for now it's impossible for the user to mess with the original Prefab asset in any way.DocumentationYou can preview the documentation and learn all about the functionality before you get the asset.Version compatibilityPlease note that Black Box is only compatible with Unity 2022 and later (including Unity 6).No impact on the gameThe BlackBox component is an editor-only component, so it won't end up in your builds, meaning it has no impact on the game.You can easily add, remove or readd the BlackBox component, with no consequence or changes to how your Prefabs behave at runtime.Compatible with all Prefab types and workflowsThe Black Box workflow is compatible with Variants and nesting, so you can have a locked Prefab within an unlocked Prefab, or viceversa.If there is a workflow Black Box doesn't cover, I'd like to hear from you how I can make Black Box better. You can write to buoybase@gmail.com and we can assess if it can be added to the asset. Or hop on my Discord to have a chat.
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