This is an very suitable cover for UnityWebRequest which uses async operations and can handle as many requests as you want with a lot of configurationsRequests are executing in the parallel thread without Coroutines and doesn't affect the main thread. You can create as many requests as you want and they will quickly run togetherHow to use itImport the namespace using Web;Write the simplest construction Http.Get(string url).Send();Request TypesHttp.Get(url)Http.GetTexture(url, nonReadable)Http.GetAssetBundle(url)Http.Post(url, postData)Http.PostJson(url, json)Http.Put(url, putData)FeaturesUse out-of-boxSend requests even in edit modeSet success callback with serialisation in the classSend and handle request in one simple step instead of writing a custom web requests managerExecute many request simultaneously without affecting the main threadDownload textures and asset bundles in one line of codeSend POST requests with json (By default Unity cannot send json in POST properly)Easy to use and understandQuick supportSet global headers so you won't need to set the same headers each timeGet both download and upload progress by eventHandle errors easilyDebug modeDont forget to check my other assetsUI/VR Fast GIF RecorderCustom UI/VR KeyboardAdvanced Video PlayerAI Tools (API for ChatGPT 4/3.5, DALL-E, Completions, Edits)