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This asset is a production package for a spatial audio processing engine for earphones and headphones, i.e. Binauralizer. (for developing Windows, macOS, Android, and iOS applications)【What's Sound xR®?】Sound xR® is a spatial audio solution for earphones/headphones that has been developed based on YAMAHA's ViReal™ total solution technology for immersive sound.Official Website:https://cloud-solutions.yamaha.com/soundxr/【About this package】「Sound xR Core」(a spatial audio processing engine for earphones and headphones)【Contents】Sound xR Core (hereinafter referred to as "This package") enables you to design an interactive and high-quality sound image localization and sound space in the application area of xReality, which is a generic term for VR/AR/MR/SR. "This package" can be used with ordinary earphones or headphones to create a 360° three-dimensional representation of sound in all directions. "This package" provides the Plug-in for developing Windows, macOS, Android, and iOS applications under the Unity environment, in the Unity Package format.【Package Contents】"This package" consists of・plug-in(software, Unity Package format)・read me(english・japanese)【Support】"This package" complies with a non-standard Unity Asset Store EULA.You must agree to a non-standard Unity Asset Store EULA prior to purchase.For details on a a non-standard Unity Asset Store EULA, please check the following site.https://cloud-solutions.yamaha.com/soundxr/terms"This package" is a buyout type product. Once purchased, this package can be used unlimitedly.If you have any questions, please contact us from the inquiry form on the official website of this package.https://cloud-solutions.yamaha.com/soundxr/The main functions of "This package" are as follows.For more information, please refer to "release notes / introductory manual" included in this package.【Operating environment (recommendation)】・Correspondence platform:Windows10/11 (64bit only)macOS 11.6.2 or later (Intel/Apple silicon)Android 10 or later (ARM64 only)iOS 14.2 or later・Operation confirming Unity:Unity 2020, 2021, 2022・reproduction environment :for headphone / earphone【Function】1:BinauralizerThis package can convert audio source to be spatialized.・mono in / stereo out・a sampling frequency : 48 kHz corresponds2:HOA (Hight Order Ambisonics)This package can play an HOA file.・correspond to the 1-5th Ambisonics・the Ambisonic format of B-Format (AmibiX) -- correspondence (file format: wav)・a sampling frequency : 48 kHz corresponds3:Audio source playback area setting functionThis package contains components that control the area in which audio source are played.(This component is provided as a sample)・Place a GameObject in the scene to specify the area where the audio source can be heard.・Add SpatializedSoundArea component to any GameObject that has an AudioSource.SpatializedSoundArea component is located in Sound xR > Efftct > Spatializer > SpatializedSoundArea.・Set the GameObject prepared in step 1 in the Playback Area of the SpatializedSoundArea component.【Others】<About HRTF characteristic sets>You can select the HRTF (head-related transfer function) characteristic set used for spatial audio processing from the two types.If you have any questions, please contact us from the inquiry form on the official website of this package.https://cloud-solutions.yamaha.com/soundxr/
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