Development Purpose:
- Searching for resources in the directory is a time-consuming task that I aim to eliminate.
- Often, we switch back and forth between several GameObjects/Assets, and I want to enhance the efficiency of this process.
Features:
- Record selection history.
- Record scene history.
- Allow pinning a GameObject/Asset.
- Double-click to open an element from the list.
- Drag and drop list elements.
- Persistence: retain the state even when reopening the project.
Operations:
- Clicking on a list element selects the respective GameObject/Asset.
- Double-click to open a list element.
- Middle-click to delete a list element.
- Right-click on an element in the History list to pin it.
- Drag elements into the Inspector view.
- Drag elements from the Hierarchy or Project view into the list.