This Toolkit provides tools to easily create and organize an efficient terrain for your game. Only heightmaps textures are needed. No need to learn 3D Modelling to make your open world game terrain.The point of this package is to use Tesselation LOD tecniques, to achieve a complex yet not demanding terrain enviroment. While the saved meshes are for mesh collider purposes, the actual mesh in game is dependant on LOD. By Tesselating and moving vertices, you can achieve the same result as a complex mesh, while only consuming the resources you need.The LOD Tesselation Library includes camera occlusion culling, for even more efficient terrain.This Package Contains 3 different Terrain Tools:- Mesh Generator- Terrain Tiles Mesh Slicer- Tesselation library for creating LOD Terrain Shaders. (Shaderlab)All of these tools need a Heightmap Texture to function correctly.