ShadingWorks: Advanced Shadows solutions for Unity 3D
Moonlight Gameworks
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Improve the quality of shading and your environments with solutions with ShadingWorks, our suite of advanced shading solutions for Unity 3D.Add realistic, high-quality shadows to your scenes with our Ground Truth Ambient Occlusion and Contact Shadow solutions without losing performanceABOUT SHADINGWORKSWe created ShadingWorks to use it on our first project: The Bakerville Case.We decided to share our asset so that other developers can also improve the visual fidelity of their projects.Our asset allow developers modify its parameters easily.FeaturesGround Truth Ambient Occlusion solution.Physically based ambient occlusion (GTAO).Contact Shadows solution.Very simple sample scene, all the potential of the assets will stand out more in your scenes.Documentation included.And more...Easy to implement and use.It does not interfere with Unity's internal settings, so you will not have operating problems.Anyone can modify its parameters thanks to its simple and intuitive settings.Only render in Game Mode (Contact Shadows).GTAO requires Deferred rendering mode.Contact Shadows only currently support Directional Lights.We recommend enabling TAA from the Unity Post Processing Stack package to remove most of the noise generated by GTAO.Tested on Windows but it should work on other platforms as well.We recommend first reviewing the assets documentation and adding them directly to your scenes.We recommend including shaders in the "Always Include" list in Unity settings to avoid any inconvenience.