Pulse Illumination: Screen Space Ray-Tracing solution for Unity 3D
Moonlight Gameworks
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Take your scene lighting to the next level with Pulse Illumination, a component of the Envira Enhance ecosystem.Pulse Illumination is our Screen Space Ray Tracing solution for Unity 3D, a high-quality real-time lighting system that provides a great visual improvement to your scenes.ABOUT PULSE ILLUMINATIONWe created Pulse Illumination to use it on our first project: The Bakerville Case.We decided to share our asset so that other developers can also improve the visual fidelity of their projects.Our asset allow developers modify its parameters easily.FeaturesChangeable Rendering ResolutionHDR ModeMulti Bounce Ambient Occlusion and Direct Lighting Ambient Occlusion are available to improve shadows.Real-time Global Illumination.Very simple sample scene, all the potential of the assets will stand out more in your scenes.Documentation included.And more...Easy to implement and use.It does not interfere with Unity's internal settings, so you will not have operating problems.Anyone can modify its parameters thanks to its simple and intuitive settings.Only render in Game Mode.Only working with Deferred rendering.Works with Gamma and Linear color spaces, but works better with Linear.Works with DirectX 11 and above.Does not depend on RTX GPUs.We recommend (depending of your project and scenes, at least 4, 6 or 8GB of VRAM.We recommend enabling TAA from the Unity Post Processing Stack package to remove most of the noise.Tested on Windows but it should work on other platforms as well.No support for VR.No support for mobile devices.We recommend first reviewing the assets documentation and adding them directly to your scenes.We recommend including shaders in the "Always Include" list in Unity settings to avoid any inconvenience.