AA Jiangshi Animations Package
activeanimation
$54.99
$98.99
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Date |
Price |
---|---|
日時 |
価格($) |
02/09(2024) |
98.99 |
04/08(2024) |
54.99 |
11/22(2024) |
54.99 |
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This asset is composed of various 265 high-quality motion capture animations needed for game development.Animation Clips consist of all looping animation Mecanim compatible.Also, all motion is humanoid based.We have a professional motion capture team. Our database has thousands of animations.We are pleased to share with you our motion capture work. Please look forward to more work from us. Please stay tuned!Animations:Jiangshi_Type1_Idle_00Jiangshi_Type1_Idle_01Jiangshi_Type1_Idle_02Jiangshi_Type1_Idle_03Jiangshi_Type1_Idle_04Jiangshi_Lie_Down_To_Type2Jiangshi_Type2_Idle_00Jiangshi_Type2_Idle_01Jiangshi_Type2_Idle_02Jiangshi_Type2_Idle_03Jiangshi_Type2_Idle_04Jiangshi_Type3_Idle_00Jiangshi_Type3_Idle_01Jiangshi_Type3_Idle_02Jiangshi_Type3_Idle_03Jiangshi_Type3_Idle_04Jiangshi_Type1_Hopping_FJiangshi_Type1_Hopping_FRJiangshi_Type1_Hopping_RJiangshi_Type1_Hopping_BRJiangshi_Type1_Hopping_BJiangshi_Type1_Hopping_BLJiangshi_Type1_Hopping_LJiangshi_Type1_Hopping_FLJiangshi_Type2_Hopping_FJiangshi_Type2_Hopping_FRJiangshi_Type2_Hopping_RJiangshi_Type2_Hopping_BRJiangshi_Type2_Hopping_BJiangshi_Type2_Hopping_BLJiangshi_Type2_Hopping_LJiangshi_Type2_Hopping_FLJiangshi_Type3_Run_FJiangshi_Type3_Run_FRJiangshi_Type3_Run_RJiangshi_Type3_Run_BRJiangshi_Type3_Run_BJiangshi_Type3_Run_BLJiangshi_Type3_Run_LJiangshi_Type3_Run_FLJiangshi_Type3_Run_Circle_RJiangshi_Type3_Run_Circle_LJiangshi_Type2_Sprint_01Jiangshi_Type2_Sprint_02Jiangshi_Type3_Sprint_01Jiangshi_Type3_Sprint_02Jiangshi_Type2_Trip_Low_HeightJiangshi_Type3_Trip_Low_HeightJiangshi_Type2_Reaching_Stuck_01Jiangshi_Type2_Reaching_Stuck_02Jiangshi_Type3_Reaching_Stuck_01Jiangshi_Type3_Reaching_Stuck_02Jiangshi_Type1_Jump_to_Jiangshi_Type2Jiangshi_Type1_Jump_to_Jiangshi_Type2_Jump_StartJiangshi_Type1_Jump_to_Jiangshi_Type2_Jump_AirJiangshi_Type1_Jump_to_Jiangshi_Type2_Jump_EndJiangshi_Type2_Jump_to_Jiangshi_Type3Jiangshi_Type2_Jump_to_Jiangshi_Type3_Jump_StartJiangshi_Type2_Jump_to_Jiangshi_Type3_Jump_AirJiangshi_Type2_Jump_to_Jiangshi_Type3_Jump_EndJiangshi_Type1_Jump_to_Jiangshi_Type3Jiangshi_Type1_Jump_to_Jiangshi_Type3_Jump_StartJiangshi_Type1_Jump_to_Jiangshi_Type3_Jump_AirJiangshi_Type1_Jump_to_Jiangshi_Type3_Jump_EndJiangshi_Type3_JumpJiangshi_Type3_Jump_StartJiangshi_Type3_Jump_AirJiangshi_Type3_Jump_EndJiangshi_Type2_Turn_90RJiangshi_Type2_Turn_180RJiangshi_Type2_Turn_90LJiangshi_Type2_Turn_180LJiangshi_Type3_Turn_90RJiangshi_Type3_Turn_180RJiangshi_Type3_Turn_90LJiangshi_Type3_Turn_180LJiangshi_Type2_Turn_Attack_90RJiangshi_Type2_Turn_Attack_180RJiangshi_Type2_Turn_Attack_90LJiangshi_Type2_Turn_Attack_180LJiangshi_Type3_Turn_Attack_90RJiangshi_Type3_Turn_Attack_180RJiangshi_Type3_Turn_Attack_90LJiangshi_Type3_Turn_Attack_180LJiangshi_Type2_Attack_01Jiangshi_Type2_Attack_02Jiangshi_Type2_Attack_03Jiangshi_Type2_Attack_04Jiangshi_Type3_Attack_01Jiangshi_Type3_Attack_02Jiangshi_Type3_Attack_03Jiangshi_Type3_Attack_04Jiangshi_Type2_Hit_Head_RJiangshi_Type2_Hit_Head_LJiangshi_Type2_Hit_BackJiangshi_Type2_Hit_Upper_body_RJiangshi_Type2_Hit_Upper_body_LJiangshi_Type2_Hit_Lower_body_RJiangshi_Type2_Hit_Lower_body_LJiangshi_Type3_Hit_Head_RJiangshi_Type3_Hit_Head_LJiangshi_Type3_Hit_BackJiangshi_Type3_Hit_Upper_body_RJiangshi_Type3_Hit_Upper_body_LJiangshi_Type3_Hit_Lower_body_RJiangshi_Type3_Hit_Lower_body_LJiangshi_Type2_On_FireJiangshi_Type3_On_FireJiangshi_Type2_ElectrocutedJiangshi_Type3_Electrocuted_ShortJiangshi_Type3_Electrocuted_LongJiangshi_Type2_Death_FJiangshi_Type2_Death_BJiangshi_Type2_Death_RJiangshi_Type2_Death_LJiangshi_Type3_Death_FJiangshi_Type3_Death_BJiangshi_Type3_Death_RJiangshi_Type3_Death_LJiangshi_Type3_Stand_to_CrawlJiangshi_Type3_Run_to_CrawlJiangshi_Type3_Stand_Hit_to_CrawlJiangshi_Type3_Crawl_Idles_Loop_00Jiangshi_Type3_Crawl_Idles_Loop_01Jiangshi_Type3_Crawl_Idles_Loop_02Jiangshi_Type3_Craw_FJiangshi_Type3_Craw_BJiangshi_Type3_Craw_Circle_RJiangshi_Type3_Craw_Circle_LJiangshi_Type3_Craw_AttackJiangshi_Type3_Craw_Attack_RHJiangshi_Type3_Craw_Attack_LHJiangshi_Type3_Craw_Hit_RJiangshi_Type3_Craw_Hit_LJiangshi_Type3_Craw_Hit_BJiangshi_Type3_Crawl_Idles_To_DeathJiangshi_Type3_Crawl_Death_LoopJiangshi_Type3_Crawl_Death_to_StandJiangshi_Human_Standing_Idle_LoopJiangshi_Human_Holding_breath_01Jiangshi_Human_Holding_breath_01_Idle_To_LoopJiangshi_Human_Holding_breath_01_LoopJiangshi_Human_Holding_breath_01_Loop_To_IdleJiangshi_Human_Holding_breath_02Jiangshi_Human_Holding_breath_02_Idle_To_LoopJiangshi_Human_Holding_breath_02_Loop_01Jiangshi_Human_Holding_breath_02_Loop_02Jiangshi_Human_Holding_breath_02_Loop_03Jiangshi_Human_Holding_breath_02_Loop_To_IdleJiangshi_Human_Holding_breath_03Jiangshi_Human_Holding_breath_03_Idle_To_LoopJiangshi_Human_Holding_breath_03_LoopJiangshi_Human_Holding_breath_03_Loop_To_IdleJiangshi_Human_Holding_breath_04_Turn_RJiangshi_Human_Holding_breath_04_Turn_R_Idle_To_LoopJiangshi_Human_Holding_breath_04_Turn_R_LoopJiangshi_Human_Holding_breath_04_Turn_R_Loop_To_IdleJiangshi_Human_Holding_breath_04_Turn_LJiangshi_Human_Holding_breath_04_Turn_L_Idle_To_LoopJiangshi_Human_Holding_breath_04_Turn_L_LoopJiangshi_Human_Holding_breath_04_Turn_L_Loop_To_IdleJiangshi_Human_Counterattack_Head_R_01Jiangshi_Human_Counterattack_Head_R_02Jiangshi_Human_Counterattack_Head_L_01Jiangshi_Human_Counterattack_Head_L_02Jiangshi_Human_Counterattack_BackJiangshi_Human_Counterattack_Upper_body_R_01Jiangshi_Human_Counterattack_Upper_body_L_01Jiangshi_Human_Counterattack_Lower_body_R_01Jiangshi_Human_Counterattack_Lower_body_R_02Jiangshi_Human_Counterattack_Lower_body_L_01Jiangshi_Human_Counterattack_Lower_body_L_02Jiangshi_Human_Counterattack_Lower_kick_RJiangshi_Human_Counterattack_Lower_kick_LJiangshi_Human_Counterattack_Step_OnJiangshi_Human_Hit_Neck_RJiangshi_Human_Hit_Neck_LJiangshi_Human_Hit_ChestJiangshi_Human_Hit_Arm_RJiangshi_Human_Hit_Arm_LJiangshi_Human_Hit_BackJiangshi_Type2_Bite_Bitten_ATK_01_Combined_KickJiangshi_Type2_Bite_Bitten_VIC_01_Combined_KickJiangshi_Type2_Bite_Bitten_ATK_01_Combined_Push_OffJiangshi_Type2_Bite_Bitten_VIC_01_Combined_Push_OffJiangshi_Type2_Bite_Bitten_ATK_01_StartJiangshi_Type2_Bite_Bitten_VIC_01_StartJiangshi_Type2_Bite_Bitten_ATK_01_LoopJiangshi_Type2_Bite_Bitten_VIC_01_LoopJiangshi_Type2_Bite_Bitten_ATK_01_KickJiangshi_Type2_Bite_Bitten_VIC_01_KickJiangshi_Type2_Bite_Bitten_ATK_01_Push_OffJiangshi_Type2_Bite_Bitten_VIC_01_Push_OffJiangshi_Type3_Bite_Bitten_ATK_01_Combined_Beat_The_FistJiangshi_Type3_Bite_Bitten_VIC_01_Combined_Beat_The_FistJiangshi_Type3_Bite_Bitten_ATK_01_Combined_Push_OffJiangshi_Type3_Bite_Bitten_VIC_01_Combined_Push_OffJiangshi_Type3_Bite_Bitten_ATK_01_StartJiangshi_Type3_Bite_Bitten_VIC_01_StartJiangshi_Type3_Bite_Bitten_ATK_01_LoopJiangshi_Type3_Bite_Bitten_VIC_01_LoopJiangshi_Type3_Bite_Bitten_ATK_01_Beat_The_FistJiangshi_Type3_Bite_Bitten_VIC_01_Beat_The_FistJiangshi_Type3_Bite_Bitten_ATK_01_Push_OffJiangshi_Type3_Bite_Bitten_VIC_01_Push_OffJiangshi_Type2_Bite_Bitten_ATK_02Jiangshi_Type2_Bite_Bitten_VIC_02Jiangshi_Type2_Bite_Bitten_ATK_02_StartJiangshi_Type2_Bite_Bitten_VIC_02_StartJiangshi_Type2_Bite_Bitten_ATK_02_LoopJiangshi_Type2_Bite_Bitten_VIC_02_LoopJiangshi_Type2_Bite_Bitten_ATK_02_EndJiangshi_Type2_Bite_Bitten_VIC_02_EndJiangshi_Type3_Bite_Bitten_ATK_02Jiangshi_Type3_Bite_Bitten_VIC_02Jiangshi_Type3_Bite_Bitten_ATK_02_StartJiangshi_Type3_Bite_Bitten_VIC_02_StartJiangshi_Type3_Bite_Bitten_ATK_02_LoopJiangshi_Type3_Bite_Bitten_VIC_02_LoopJiangshi_Type3_Bite_Bitten_ATK_02_EndJiangshi_Type3_Bite_Bitten_VIC_02_EndJiangshi_Type2_Bite_Bitten_Behind_ATK_01_EscapedJiangshi_Type2_Bite_Bitten_Behind_VIC_01_EscapedJiangshi_Type2_Bite_Bitten_Behind_ATK_02Jiangshi_Type2_Bite_Bitten_Behind_VIC_02Jiangshi_Type2_Bite_Bitten_Behind_ATK_02_StartJiangshi_Type2_Bite_Bitten_Behind_VIC_02_StartJiangshi_Type2_Bite_Bitten_Behind_ATK_02_LoopJiangshi_Type2_Bite_Bitten_Behind_VIC_02_LoopJiangshi_Type2_Bite_Bitten_Behind_ATK_02_EndJiangshi_Type2_Bite_Bitten_Behind_VIC_02_EndJiangshi_Type3_Bite_Bitten_Behind_ATK_01_EscapedJiangshi_Type3_Bite_Bitten_Behind_VIC_01_EscapedJiangshi_Type3_Bite_Bitten_Behind_ATK_02Jiangshi_Type3_Bite_Bitten_Behind_VIC_02Jiangshi_Type3_Bite_Bitten_Behind_ATK_02_StartJiangshi_Type3_Bite_Bitten_Behind_VIC_02_StartJiangshi_Type3_Bite_Bitten_Behind_ATK_02_LoopJiangshi_Type3_Bite_Bitten_Behind_VIC_02_LoopJiangshi_Type3_Bite_Bitten_Behind_ATK_02_EndJiangshi_Type3_Bite_Bitten_Behind_VIC_02_EndJiangshi_Type3_Sucking_Sucked_ATKJiangshi_Type3_Sucking_Sucked_VICJiangshi_Type3_Sucking_Sucked_ATK_StartJiangshi_Type3_Sucking_Sucked_VIC_StartJiangshi_Type3_Sucking_Sucked_ATK_LoopJiangshi_Type3_Sucking_Sucked_VIC_LoopJiangshi_Type3_Sucking_Sucked_ATK_EndJiangshi_Type3_Sucking_Sucked_VIC_EndJiangshi_Type3_Crawl_Grab_ATK_01Jiangshi_Type3_Crawl_Grab_VIC_01Jiangshi_Type3_Crawl_Grab_ATK_01_StartJiangshi_Type3_Crawl_Grab_VIC_01_StartJiangshi_Type3_Crawl_Grab_ATK_01_LoopJiangshi_Type3_Crawl_Grab_VIC_01_LoopJiangshi_Type3_Crawl_Grab_ATK_01_EndJiangshi_Type3_Crawl_Grab_VIC_01_EndJiangshi_Type3_Crawl_Grab_ATK_02Jiangshi_Type3_Crawl_Grab_VIC_02Jiangshi_Type3_Crawl_Grab_ATK_02_StartJiangshi_Type3_Crawl_Grab_VIC_02_StartJiangshi_Type3_Crawl_Grab_ATK_02_LoopJiangshi_Type3_Crawl_Grab_VIC_02_LoopJiangshi_Type3_Crawl_Grab_ATK_02_EndJiangshi_Type3_Crawl_Grab_VIC_02_EndRigging: YesAnimation count: 265Animation type list: fbxmotion capture