Fog Card is a great way to get both depth and mystery with awesome distant views, independant of global or more expensive volumetric fog/clouds. Bonus cloud/fog VFX included.The Fog Card is a shader meant to be used as a distant or semi-distant fog billboard when you want mist or fog visible from afar at specific locations at a low processing cost. It displays on a simple quad or plane and can be customized in shader graph if needed.It can also be used to hide or "mysterize" tree lines, shores and mountain passes until you get close enough to fade in volumetric fog.The features include dual layers, using simple or gradient noise or texture channels per layer as well as speed, tiling, rotation and contrast settings.You have depth fog with height parameters, border fading and fuzzy borders, base color and tint for either depth or height coloring, spherical or inifinte plane proximity fading, simple bump/vertex displacement and modules for adapting to directional light, dawn/dusk and sun/moon cycle when using the unlit version, to simulate the time of day.The Unlit version is the main version but there's also a Lit version (without time of day cycle) for HDRP if needed.31 noise textures for various fog/mist/cloud uses are included.VFXClouds, a VFX Graph effect for distant clouds or mist used in an arc or even full circle. You can use it both as standalone or as complement to Fog Cards, for example around mountain tops or mist around an island.Built with Shader Graph.Organized in modules/groups and subgraphs for easy customization and optimization if needed.Proximity fade module, available in shader, fades by distance to pixels (spherical) or the fogcard transform infinite plane.Alpha value exposed as shader property _Alpha.Intensity percentage is exposed as property _Intensity_Fraction.Scripts:FogCardManager - connecting sun intensity to fog card materials FogCardSunUpdater - using sun object orbit for day-night cycle colors if you switch main directional light.FogCardFadeCullUpdater - example of how to double proximity fade also as distance fade and culling.VFXFadeCullUpdater - how to distance fade and cull VFXClouds.Want to check out the manual first? Download here AI was used to generate most of the noise textures for mist, fog and clouds.

