【パブリッシャー丸ごとセール第103弾】9月20日 0:00 〜 9月26日(木) 23:59まで
Imphenziaのアセット50%オフ
↓↓↓ 今週の無料アセットプレゼント🎁
『Blasters Large』$21.95 => FREE(9月26日 23:59まで無料)
クーポンコード:IMPHENZIA
【Fresh Asset sale】⏰️ 9月19日 〜 10月2日 23:59まで NEW!!
200を超える最新の人気アセットがお買い得。秋のフレッシュアセットセール開催 🎉
🈹 合計60ドル以上のご注文ならクーポン適用で さらに10%オフ
クーポンコード:SEP10BER
※ 有効期限:2024年9月30日まで、複数回利用可能、セール品以外にも使えます
【Humble Bundle】 その他 ソフトウェアバンドルはこちら
『BLENDER MARKET: BEST OF 2024』 ⏰️ 10月5日(土) 3時まで
Blender用のワールド構築ツールキット。地形、液体、人間、植物など豪華なアセットバンドル
価格:$30で31アイテム
『LEARN TO CREATE GAME ART IN BLENDER 2024』 ⏰️ 9月24日(火) 3時まで
Blenderのスキルアップ。GameDev.tvのGDTVゲームアートバンドルコース(英語)
『LEARTES UNREAL AND UNITY ASSETS GIGA BUNDLE ENCORE』 ⏰️ 10月7日(月) 3時まで
最新3Dモデルが破格⚡️Unityとアンリアルエンジン混合バンドル $30で61アイテム
Endless is a procedural infinite terrain generation tool for creating expansive worlds at runtime.Tested in Unity 2023.1, 2022.1, 2021.3, and 2020.3Endless is a modern terrain generation tool that allows you to create endless procedural environments with little impact on performance.Populate your worlds with unique biomes, all with different shapes, vegetation, and textures. Watch as each one is distributed throughout your world, creating a unique, infinite landscape tailored by you.Using the custom editor, iterating is simple and easy, allowing you to customize your world exactly how you want it. Endless also includes numerous editor functions, giving you access to quick performance benchmarks and useful editor tools to help you speed up the design process.Want more control over the generation process? Use the simple Endless API to insert your own code, allowing you to make the changes you want without needing to modify the source code.DOCUMENTATION AVAILABLE HEREKey Features:- High speed multi-threaded generation- Completely deterministic generation- A unique noise-based generation technique that combines both three-dimensional and two-dimensional noise- Multi-threaded mesh generation utilizing the marching cubes algorithm- Terrain that streams at runtime, generating chunks around the player as they move- Procedural object placement that can map to any aspect of the terrain, including texture, slope, height, and more.- A procedural triplanar shader that offers unique control over how terrain is rendered- Deferred, batched physics collider generation for terrain meshes- A simple events-based API allowing easy customization of generation pipeline- Support for both HDRP water surfaces and custom water tiles- Global terrain features, including roads and rivers- Support for procedurally placed structures that deform the terrain around themImportant Notes:This asset does not include any graphical assets. All textures and models included are provided within the CC0 license.For support or inquiries join the discord or email me at johnmcmahondev@gmail.com. I am happy to help with any problems or concerns.
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