This is a Unity CG shader for rendering parallax texture on a single face. You can adjust the camera angle to see different corners of the space.Display the rich 3D space content of the internal space of the building with minimal resource cost through a single plane.The parallax texture is usually with a format EXR. This shader can load it directely.You can also desinge a new texture by following the standard layout.Using the camera position and the vertex position of the plane as parameters, a box is constructed through box intersection calculation, and different parts of the parallax texture are pasted onto the corresponding plane to achieve the effect of displaying a 3D space and internal details through a single plane.